
As you might already know from the forums, I delayed this release several months to add extra content that I felt was important. Thanks for your patience!
I'm now doing internal testing and finishing the last touches during the week, before releasing it to Beta-testers. I hope the Beta is ready by Sunday 19th, if all goes well. EDIT: very likely Monday 20th.
Rather than saying more about the update, I'll just share the changelog. It is subject to change, as a few talents, spells or careers may be temporarily left out if issues are detected.
Added a new outdoor region to the north of Urendale, with a new town and several dungeons to explore.
Added 16 new quests, and completed two existing ones, raising the total of completable quests from 46 to 64. New chapter added to the Main Quest.
Level cap raised to 7! The new XP cap is 49,000.
New Advanced careers! A few of them have soft requirements, but most will require finding in-game training to be unlocked; these are available in the new areas.
23 new Talents, including 10 new Open Talents. (EDITED)
Three new spells added for the disciplines Conjuration, Impetus, and Auspice (available at a vendor in the new area). More spells coming soon.
New Alchemy recipes added (require Alchemy 8-9).
Spell Power: When calculating spell damage, SP is now multiplied by the rank of the spell. Some damage spells have had their damage or WP cost adjusted to balance this.
Willpower cost of spells is no longer reduced if its rank is lower than your current Discipline level.
Range of bows has been increased by 1 tile.
Channeling talent used on enemies now does 8d6 damage, +1d6 per level of the character. This is no longer capped to half the enemy's health.
Bandit career now has 2 Skill Points per level instead of 1; the points will be gained retroactively.
The journal entries and a few dialogue lines in the ending of the Bloody Crow quest have been altered. Less information is revealed about the long-term plot, as it makes more sense for it to be uncovered by the party later on.
The 'Pink People' visual glitch has finally been fixed in all cases.
Fixed the 'open mouth bug' on some nonhuman models.
The Myconid encounter at the abandoned farm in Urendale will only spawn once, as intended.
Quest 'Fine Tuning' will now correctly increase your reputation with the Ordo Arcanum. This will be added retroactively.
Quest 'Poetic Justice' is no longer locked if performed out of order.
18/7: made a couple edits to delay the release date for another 24h, and to correct the number of talents; several well meant for future levels and were unattainable, I prefer to count only the ones playable in the update.