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Mortal Rite PlaytestNewsMortal Rite 00.08.269
Game update

Mortal Rite 00.08.269

Mortal Rite Playtest · published 7 Oct 2024, 23:32 UTC · build 15959793

All newsPlayers around this dateRead on Steam

00.08.269 Patch Notes

Bug Fixes, QOL and Balancing Tweaks:

  • Fix for spawning into another world in wrong or bad locations.
  • Fix for destructibles desynchronizing between client and host.
  • Fix for sometimes respawning in geometry.
  • Fix for Shold's Breach AOE damage being incorrectly positioned.
  • Fix for sometimes reviving underneath the map.
  • Fix for enemies sometimes never dying and continuously respawning.
  • Fix for some enemies being braindead and not reacting to targets unless attacked.
  • Cultist enemies should be much more visible.
  • Reduced intensity of lighting in Broken Temple maps.
  • Enemies no longer receive i-frames during dodges
  • Blacksmith Boss Armor reduced by 25%
  • Dawksin now starts with Recall.
  • Fia now starts with Fireshard.
  • Initiate now starts with Double Strike.
  • Dawksin's Blade Twist ability should now work in Multiplayer.
  • The per-floor bounty increase has been reduced from 10% per floor to 5% per floor.
  • Codarr's Colosseum should no longer sometimes be snowy.
More from Mortal Rite Playtest

Other announcements

All news
Game update23 May 2025Mortal Rite 00.09.116Enemies should now wait to despawn while players fall out of a level. · Fall damage now happens outside of the Tower. · Fixed issue that caused the Battering Ram item to not have a cooldown. Battering Ram item now has a cooldown.Game update20 May 2025Mortal Rite 00.09.115End of level teleporters should now properly reset on player death. · Broken Temple · Fixes for enemies that spawned and could not move. · Fix for Lost Soul enemies not spawning at the correct time.Game update16 May 2025Mortal Rite 00.09.113Fixed an issue that prevented all enemies from properly spawning in the Tower's Strongholds. · Broken Temple updates.