Mortal Rite 00.08.269

Mortal Rite Playtest · build 15959793 · published

On SteamNotes only · this build shipped before we watched the app

00.08.269 Patch Notes

Bug Fixes, QOL and Balancing Tweaks:

  • Fix for spawning into another world in wrong or bad locations.
  • Fix for destructibles desynchronizing between client and host.
  • Fix for sometimes respawning in geometry.
  • Fix for Shold's Breach AOE damage being incorrectly positioned.
  • Fix for sometimes reviving underneath the map.
  • Fix for enemies sometimes never dying and continuously respawning.
  • Fix for some enemies being braindead and not reacting to targets unless attacked.
  • Cultist enemies should be much more visible.
  • Reduced intensity of lighting in Broken Temple maps.
  • Enemies no longer receive i-frames during dodges
  • Blacksmith Boss Armor reduced by 25%
  • Dawksin now starts with Recall.
  • Fia now starts with Fireshard.
  • Initiate now starts with Double Strike.
  • Dawksin's Blade Twist ability should now work in Multiplayer.
  • The per-floor bounty increase has been reduced from 10% per floor to 5% per floor.
  • Codarr's Colosseum should no longer sometimes be snowy.
Mortal Rite 00.08.269 · Mortal Rite Playtest build 15959793 · SteamPeaks