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Mortal Rite PlaytestNewsMortal Rite 00.08.262
Major update

Mortal Rite 00.08.262

Mortal Rite Playtest · published 3 Oct 2024, 04:10 UTC · build 15911109

All newsPlayers around this dateRead on Steam

00.08.262 Patch Notes

Bug Fixes:

  • Fix for not being able to use Fia’s “Heavy Swing” ability modifier
  • Unspent ability points should no longer be lost
  • Updated death screen to prevent stacking (if someone respawned and died while other players were dead the game-over screen would apply multiple times)
  • Clients can now learn recipes
  • Knights bucker should no longer automatically apply when switching maps
  • Footsteps on the Gates of Mercy should now play the proper particle effect and sound
  • Fixed a bug where items wouldn't apply their effects until re-equipping the item
  • Game-over screen should no longer get stuck
  • Dialog should no longer get stuck
  • Fix for stance swap being canceled duration a hit reaction
  • Stance Swap is no longer editable\
  • Fixup for shrapnel armor. Shrapnel Armor was being applied anytime Dawksin switched stances, and it wasn't ever scaling with the amount of shrapnel stacks he had applied to enemies.
  • Metal Storm’s collision should now be disabled when it's inactive
  • Bugfix for additive impact damage overriding previous impact damage, if it happened the next frame.
  • Broken Temple Black Smith should now spawn correctly
  • Fixed issue with Flamesword stance where weapon was pointing incorrectly (Attacks should be significantly easier to land now)
  • Fix for stance swap not applying correctly when you don't have any save data
  • Bugfix where Ghost shards mod wasn't being applied
  • Fix for fire shards projectiles being given to fia too early
  • Fixes for characters not stopping their animations when dying
  • Tutorial enemies now spawn immediately instead of spawning and despawning over and over
  • Bug fix where descriptions weren't rendering for stances
  • Broken Temple First Configuration chests set to reset on retry and not be one-time-use
  • Fixed bug where you could still lose the shrapnel passive
  • Fix for effects that stance nodes give you not ever being removed
  • Fix for weaken debuffs not applying correctly
  • Fix for enemies not retaining original scale after death
  • Fix for skills getting stuck between characters
  • Removed death bargaining UI

Quality of Life Updates:

  • Items no longer drop on death
  • You don’t automatically respawn after you die, you have to hit confirm first now
  • Increased the max amount of points you spend in the stance shop from 20 to 30
  • Updated Death Handling. Clients will now check if the host is alive before trying to respawn at their location.
  • Teleporting will now respawn dead players
  • Added sounds when changing teams in the PvP arena
  • Prerequisite lines for the skill tree have been cleaned up a bit (still needs some work though)
  • When customizing stances, skills will now automatically populate if there's an empty slot
  • Small balance pass on all enemies for scaling health and poise in multiplayer
  • Death screen now populates stats before showing them
  • Default DLSS Setting changed from OFF to AUTO
  • SolEnemy now waits a little bit before hiding the actor to let death effects play.
  • Removed Automatically swapping stance back to stance 1 when exiting the ability point shop

Game progression Updates:

  • Removed call of the refuge skeleton from ruined church
  • Removed character unlock item from hub

General Gameplay:

  • Updated Melee weapons to use base damage scaling for charge attacks instead of only attribute scaling

Fia:

  • Reduced her roll dodge distance
  • Added impact effect for her kick attack
  • Rearranged her Heavy Attacks into a new order
  • Decreased time between Fia heavy attacks
  • Updated Fia Heavy Attacks to read better and updated the animation
  • Increased FireShard Cost from 3 -> 6 and Lowered Fireshard Scaling
  • Increased FireBall Base Damage, but significantly lowered Scaling. FireBall now charges up faster based on Inner Fire Level
  • Update the FireBall quick charge animation
  • Updated Fia's effects to more clearly show which fire level she's in
  • Updated her movement during melee combat
  • Slightly tweaked Fia's empowered arm effects to have more movement
  • Doubled focus drain on Fia Flameborne stance
  • Increased Base damage on Fia's Flamesword
  • Streamlined Flamesword Damage to be consistent with heavy and charge attacks, both for ability damage and poise damage

Dawksin

  • Niagara system was updated to glow brighter the more stacks Dawksin has on enemies (max of 500)
  • Removed the weird additive animation when dawksin switched stances
  • Rearranged his Heavy Attacks into a new order
  • Updated Shrapnel Wave to deal more damage and poise damage
  • Updated Hunters Assault on Dawksin to work much better in air
  • Increased Poise damage on Blade Twist
  • Increased Dawksin turn-in-place speed
  • Added Coalesce as an actual skill

Shold:

  • Shold now drains focus while using his axe. Added effects to show when focus is draining
  • Updated Shold's spear to have enter and exit VFX
  • Reduced Shold Axe Damage. Updated Shold Axe Moveset
  • Updated Shold Max Mana pool to 20
  • Reduced Shold Focus efficiency by half
  • Decreased Shold Jog and Walk speed slightly
  • Breach now has a small Aoe

Levels:

  • More difficult configurations for the Broken Temple are now locked behind progress.
  • Floor collision for The Refuge updated near alden and pvp arena
  • Added Tower Floor 2 to overworld
  • Ruined Church, Gates of Mercy should have a starting configuration and the other configurations are locked until first configuration is completed
  • Updated Lighting on Broken Temple and the Ruined Church
  • Updated Enemies on Broken Temple Layout C
  • Refuge has been updated with more art
  • Teleporters added to hub
  • PvP scoreboard added

Cultist Knight:

  • He now has a shield bash attack
  • He doesn’t block as much anymore
  • Dodge distance was reduced slightly
  • If you attack him too many times, he'll slam the ground with his shield to push you away.
  • Poise is lowered to 5, and blocking poise lowered from 6 to 3

Blacksmith:

  • Updated him to not cancel his attack if it would leave navmesh
  • Now unlockable after the first level

Heavy Archer:

  • Increased Health

Cultists:

  • They have all been recolored

Heavy Fighter:

  • Removed heavy fighter sequence as it doesn't work on clients
More from Mortal Rite Playtest

Other announcements

All news
Game update23 May 2025Mortal Rite 00.09.116Enemies should now wait to despawn while players fall out of a level. · Fall damage now happens outside of the Tower. · Fixed issue that caused the Battering Ram item to not have a cooldown. Battering Ram item now has a cooldown.Game update20 May 2025Mortal Rite 00.09.115End of level teleporters should now properly reset on player death. · Broken Temple · Fixes for enemies that spawned and could not move. · Fix for Lost Soul enemies not spawning at the correct time.Game update16 May 2025Mortal Rite 00.09.113Fixed an issue that prevented all enemies from properly spawning in the Tower's Strongholds. · Broken Temple updates.