On SteamNotes only · this build shipped before we watched the app
00.08.262 Patch Notes
Bug Fixes:
Fix for not being able to use Fia’s “Heavy Swing” ability modifier
Unspent ability points should no longer be lost
Updated death screen to prevent stacking (if someone respawned and died while other players were dead the game-over screen would apply multiple times)
Clients can now learn recipes
Knights bucker should no longer automatically apply when switching maps
Footsteps on the Gates of Mercy should now play the proper particle effect and sound
Fixed a bug where items wouldn't apply their effects until re-equipping the item
Game-over screen should no longer get stuck
Dialog should no longer get stuck
Fix for stance swap being canceled duration a hit reaction
Stance Swap is no longer editable\
Fixup for shrapnel armor. Shrapnel Armor was being applied anytime Dawksin switched stances, and it wasn't ever scaling with the amount of shrapnel stacks he had applied to enemies.
Metal Storm’s collision should now be disabled when it's inactive
Bugfix for additive impact damage overriding previous impact damage, if it happened the next frame.
Broken Temple Black Smith should now spawn correctly
Fixed issue with Flamesword stance where weapon was pointing incorrectly (Attacks should be significantly easier to land now)
Fix for stance swap not applying correctly when you don't have any save data
Bugfix where Ghost shards mod wasn't being applied
Fix for fire shards projectiles being given to fia too early
Fixes for characters not stopping their animations when dying
Tutorial enemies now spawn immediately instead of spawning and despawning over and over
Bug fix where descriptions weren't rendering for stances
Broken Temple First Configuration chests set to reset on retry and not be one-time-use
Fixed bug where you could still lose the shrapnel passive
Fix for effects that stance nodes give you not ever being removed
Fix for weaken debuffs not applying correctly
Fix for enemies not retaining original scale after death
Fix for skills getting stuck between characters
Removed death bargaining UI
Quality of Life Updates:
Items no longer drop on death
You don’t automatically respawn after you die, you have to hit confirm first now
Increased the max amount of points you spend in the stance shop from 20 to 30
Updated Death Handling. Clients will now check if the host is alive before trying to respawn at their location.
Teleporting will now respawn dead players
Added sounds when changing teams in the PvP arena
Prerequisite lines for the skill tree have been cleaned up a bit (still needs some work though)
When customizing stances, skills will now automatically populate if there's an empty slot
Small balance pass on all enemies for scaling health and poise in multiplayer
Death screen now populates stats before showing them
Default DLSS Setting changed from OFF to AUTO
SolEnemy now waits a little bit before hiding the actor to let death effects play.
Removed Automatically swapping stance back to stance 1 when exiting the ability point shop
Game progression Updates:
Removed call of the refuge skeleton from ruined church
Removed character unlock item from hub
General Gameplay:
Updated Melee weapons to use base damage scaling for charge attacks instead of only attribute scaling
Fia:
Reduced her roll dodge distance
Added impact effect for her kick attack
Rearranged her Heavy Attacks into a new order
Decreased time between Fia heavy attacks
Updated Fia Heavy Attacks to read better and updated the animation
Increased FireShard Cost from 3 -> 6 and Lowered Fireshard Scaling
Increased FireBall Base Damage, but significantly lowered Scaling. FireBall now charges up faster based on Inner Fire Level
Update the FireBall quick charge animation
Updated Fia's effects to more clearly show which fire level she's in
Updated her movement during melee combat
Slightly tweaked Fia's empowered arm effects to have more movement
Doubled focus drain on Fia Flameborne stance
Increased Base damage on Fia's Flamesword
Streamlined Flamesword Damage to be consistent with heavy and charge attacks, both for ability damage and poise damage
Dawksin
Niagara system was updated to glow brighter the more stacks Dawksin has on enemies (max of 500)
Removed the weird additive animation when dawksin switched stances
Rearranged his Heavy Attacks into a new order
Updated Shrapnel Wave to deal more damage and poise damage
Updated Hunters Assault on Dawksin to work much better in air
Increased Poise damage on Blade Twist
Increased Dawksin turn-in-place speed
Added Coalesce as an actual skill
Shold:
Shold now drains focus while using his axe. Added effects to show when focus is draining