Mortal Rite 00.08.262

major update

Mortal Rite Playtest · build 15911109 · published

On SteamNotes only · this build shipped before we watched the app

00.08.262 Patch Notes

Bug Fixes:

  • Fix for not being able to use Fia’s “Heavy Swing” ability modifier
  • Unspent ability points should no longer be lost
  • Updated death screen to prevent stacking (if someone respawned and died while other players were dead the game-over screen would apply multiple times)
  • Clients can now learn recipes
  • Knights bucker should no longer automatically apply when switching maps
  • Footsteps on the Gates of Mercy should now play the proper particle effect and sound
  • Fixed a bug where items wouldn't apply their effects until re-equipping the item
  • Game-over screen should no longer get stuck
  • Dialog should no longer get stuck
  • Fix for stance swap being canceled duration a hit reaction
  • Stance Swap is no longer editable\
  • Fixup for shrapnel armor. Shrapnel Armor was being applied anytime Dawksin switched stances, and it wasn't ever scaling with the amount of shrapnel stacks he had applied to enemies.
  • Metal Storm’s collision should now be disabled when it's inactive
  • Bugfix for additive impact damage overriding previous impact damage, if it happened the next frame.
  • Broken Temple Black Smith should now spawn correctly
  • Fixed issue with Flamesword stance where weapon was pointing incorrectly (Attacks should be significantly easier to land now)
  • Fix for stance swap not applying correctly when you don't have any save data
  • Bugfix where Ghost shards mod wasn't being applied
  • Fix for fire shards projectiles being given to fia too early
  • Fixes for characters not stopping their animations when dying
  • Tutorial enemies now spawn immediately instead of spawning and despawning over and over
  • Bug fix where descriptions weren't rendering for stances
  • Broken Temple First Configuration chests set to reset on retry and not be one-time-use
  • Fixed bug where you could still lose the shrapnel passive
  • Fix for effects that stance nodes give you not ever being removed
  • Fix for weaken debuffs not applying correctly
  • Fix for enemies not retaining original scale after death
  • Fix for skills getting stuck between characters
  • Removed death bargaining UI

Quality of Life Updates:

  • Items no longer drop on death
  • You don’t automatically respawn after you die, you have to hit confirm first now
  • Increased the max amount of points you spend in the stance shop from 20 to 30
  • Updated Death Handling. Clients will now check if the host is alive before trying to respawn at their location.
  • Teleporting will now respawn dead players
  • Added sounds when changing teams in the PvP arena
  • Prerequisite lines for the skill tree have been cleaned up a bit (still needs some work though)
  • When customizing stances, skills will now automatically populate if there's an empty slot
  • Small balance pass on all enemies for scaling health and poise in multiplayer
  • Death screen now populates stats before showing them
  • Default DLSS Setting changed from OFF to AUTO
  • SolEnemy now waits a little bit before hiding the actor to let death effects play.
  • Removed Automatically swapping stance back to stance 1 when exiting the ability point shop

Game progression Updates:

  • Removed call of the refuge skeleton from ruined church
  • Removed character unlock item from hub

General Gameplay:

  • Updated Melee weapons to use base damage scaling for charge attacks instead of only attribute scaling

Fia:

  • Reduced her roll dodge distance
  • Added impact effect for her kick attack
  • Rearranged her Heavy Attacks into a new order
  • Decreased time between Fia heavy attacks
  • Updated Fia Heavy Attacks to read better and updated the animation
  • Increased FireShard Cost from 3 -> 6 and Lowered Fireshard Scaling
  • Increased FireBall Base Damage, but significantly lowered Scaling. FireBall now charges up faster based on Inner Fire Level
  • Update the FireBall quick charge animation
  • Updated Fia's effects to more clearly show which fire level she's in
  • Updated her movement during melee combat
  • Slightly tweaked Fia's empowered arm effects to have more movement
  • Doubled focus drain on Fia Flameborne stance
  • Increased Base damage on Fia's Flamesword
  • Streamlined Flamesword Damage to be consistent with heavy and charge attacks, both for ability damage and poise damage

Dawksin

  • Niagara system was updated to glow brighter the more stacks Dawksin has on enemies (max of 500)
  • Removed the weird additive animation when dawksin switched stances
  • Rearranged his Heavy Attacks into a new order
  • Updated Shrapnel Wave to deal more damage and poise damage
  • Updated Hunters Assault on Dawksin to work much better in air
  • Increased Poise damage on Blade Twist
  • Increased Dawksin turn-in-place speed
  • Added Coalesce as an actual skill

Shold:

  • Shold now drains focus while using his axe. Added effects to show when focus is draining
  • Updated Shold's spear to have enter and exit VFX
  • Reduced Shold Axe Damage. Updated Shold Axe Moveset
  • Updated Shold Max Mana pool to 20
  • Reduced Shold Focus efficiency by half
  • Decreased Shold Jog and Walk speed slightly
  • Breach now has a small Aoe

Levels:

  • More difficult configurations for the Broken Temple are now locked behind progress.
  • Floor collision for The Refuge updated near alden and pvp arena
  • Added Tower Floor 2 to overworld
  • Ruined Church, Gates of Mercy should have a starting configuration and the other configurations are locked until first configuration is completed
  • Updated Lighting on Broken Temple and the Ruined Church
  • Updated Enemies on Broken Temple Layout C
  • Refuge has been updated with more art
  • Teleporters added to hub
  • PvP scoreboard added

Cultist Knight:

  • He now has a shield bash attack
  • He doesn’t block as much anymore
  • Dodge distance was reduced slightly
  • If you attack him too many times, he'll slam the ground with his shield to push you away.
  • Poise is lowered to 5, and blocking poise lowered from 6 to 3

Blacksmith:

  • Updated him to not cancel his attack if it would leave navmesh
  • Now unlockable after the first level

Heavy Archer:

  • Increased Health

Cultists:

  • They have all been recolored

Heavy Fighter:

  • Removed heavy fighter sequence as it doesn't work on clients
Mortal Rite 00.08.262 · Mortal Rite Playtest build 15911109 · SteamPeaks