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FreeInfantryNewsCTFDL Season 3 Sign Ups, CTF OVDL Playoffs, and Zone Updates
Community

CTFDL Season 3 Sign Ups, CTF OVDL Playoffs, and Zone Updates

FreeInfantry · published 20 Jan 2025, 17:46 UTC

All newsPlayers around this dateRead on Steam

CTFDL3 Sign Ups


The deadline for sign up is Saturday, February 1, 2025 at 11:59 PM PST.

Spread the word! Contact your friends, former players, and current competitors—let’s make this the best season yet!

Sign Up

Capture the Flag Offense vs Defense League Playoffs


The regular season has now concluded. Here are the final standings heading into the playoffs:

#1 Des & Friends 4-0
#2 AntiEgo 2-2
#3 Above Average At Aiming 2-2
#4 OnlyFrags 1-3
#5 Veni Vidi Vici - 1-3

PLAYOFF SCHEDULE


PLAY-IN
Veni Vidi Vici (#5) @ OnlyFrags (#4) - Match Time TBD

SEMI-FINALS
Above Average At Aiming (#3) @ AntiEgo (#2) - MATCH CONFIRMED for Tuesday 1/21 @ 10:30 PM EST
Winner of Play-In game @ Des & Friends - TBD

OVDL Finals (Best of Five)
TBD

Zone Updates

CTF - Twin Peaks 2.0


Zone renamed from Twin Peaks 2016 to Twin Peaks 2.0

Tons of updates have been made since October. Take a look at the Zone News when you log in for a full list of changes. A few highlights:

  • Perm desync bug fixed.
  • Map Updates: Large housekeeping update to improve map readability/organization, balance some discrepancies between Collective/Titan, and revamp unused bases on the map. Should address many of the major pain points on the map as we return to more regular league play.
  • MiniTP event is the default mode for Arena 1, this can be turned off with *event None by a mod
  • Turret stats added to breakdown and properly resets per game.
  • saveState (name) and loadState (name) saves the state of health, energy, direction, and inventory counts for all players in game. This will allow practicing equal, advantaged, or disadvantaged states with repetition/consistency.

Mod Commands:

  • *arenaprofile command checks for minerals/premades and displays counts if any detected. If none detected, no message displayed.
  • *overtime / *ot reduces heal/repair 50%. 15 minutes after OT is triggered, OT2 will automatically trigger which further reduces heal/repair. The ot command has a parameter for time.
    IE: *ot 30 will trigger overtime when the current game's time reaches 30 minutes, giving a large room for error.

Questions or feedback? Reach out on Discord

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