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Almohadin: escape from the basementNewsPlans for the game + ROADMAP?!
Community

Plans for the game + ROADMAP?!

Almohadin: escape from the basement · published 5 Oct 2024, 23:44 UTC

All newsPlayers around this dateRead on Steam

I’m very excited. I have already completed 90% of the game. I just need to fix some bugs and polish a few levels. I also need to finish the soundtrack. Luckily, I completed visual novel design, which took me over a month of work. I loved making it, but it was certainly very tough and frustrating at times.

Let me give you a heads-up: there will be many updates. ALL FREE. I won’t release any DLCs, and I don’t plan to work on sequels or other games. I just want to focus on adding more content. Currently, I’m working 100% alone, and I also have a part-time job that slows down the development. Sometimes real life tries to pull me away from all this virtual work I’m doing, but I never give up, and I’m finally starting to see the rewards of putting effort into creating something from scratch: Almohadín: escape from the basement IS ABOUT TO BE RELEASED.

Maybe the first month after release I’ll prefer to rest (it's been a few exhausting months) and focus on promoting the game to expand its visibility. But I already have a plan for what I’ll do next. It’s not exactly a roadmap, but…

What do I plan to do with each update? Let’s see...


Right now, in the mode selector, only 2 sections are available: story and speedrun mode. I’ve already finished developing the story.

First, I’ll be working on creating new mechanics and regular enemies. Then, I’ll start designing new original extra levels for the speedrun mode.

The other modes are surprises. But I guess you can imagine what they’re about... with each major patch, I’ll unlock a new mode, and over the months I’ll be adding content to each one. I’ll take my time, but I promise to give it my all. As soon as I feel the game is complete, we will move out of "early access." Even when the game is "finished" I will keep creating new content. Stopping is not in my plans because I’m only focused on this project, and I’d like to perfect it and make it huge.

Thank you for being interested in this game. I hope we can all have a lot of fun!

Here are some images!
This is the main menu:


This is how the level selector looks in speedrun mode (each page has 18 levels):


I managed to create a pretty minimalist pause menu:


I changed the text box in the visual novel (black and white with transparency):


EXTRA:
I improved store images.
I’ve been working on achievements (I think there will be more than 200).
For now... there are only 100 because Steam limits the number for new games.

I will prepare 3 trailers to present the game in different ways, and when the official release happens, I’ll make a new post.
See you at the Early Access launch!

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