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Open BrushNewsv2.8 "Import/Export" and v2.9 (minor hotfix)
Game update

v2.8 "Import/Export" and v2.9 (minor hotfix)

Open Brush · published 20 Sep 2024, 12:02 UTC · build 15666345

All newsPlayers around this dateRead on Steam

We forgot to post news about 2.8 a couple of months ago. v2.9 was just released and fixed a small bug that only affected the Quest version so I'll post the belated 2.8 news instead!

🚀 Features

  • Remove almost all uses of Experimental Mode, and combine Monoscopic into the main releases (PR #674 by @andybak)
  • Skip intro tutorial on Zapbox (PR #681 by @mikeskydev)
  • Allow generation of sphere with gesture on mobile (PR #678 by @mikeskydev)
  • Update lots of shaders to singlepass (PR #677 by @mikeskydev)
  • Preview spheres for 360 images (PR #687 by @andybak)
  • Pagination for layers UI (PR #698 by @andybak)
  • Folder navigation UI (PR #689 by @andybak)
  • Import/export improvements (PR #573 by @andybak)
  • Passthrough Hull Brush (PR #613 by @andybak)
  • UnityGLTF Shader Variants (PR #714 by @andybak)
  • Add Pico support to the generic OpenXR build (PR #719 by @mikeskydev)
  • Disable boundary when passthrough is active (PR #735 by @andybak)

🎨 UI / UX

  • Fix Advanced Tools panel initial position (PR #697 by @andybak)
  • Damn panel spacing (PR #702 by @andybak)

🐛 Fixes

  • Fix broken multimirror options popup. Hide Tiltosaurus button as it d… (PR #680 by @andybak)
  • Workaround for PCVR depth submission (PR #685 by @mikeskydev)
  • De-initialize XR Subsytems properly (PR #695 by @andybak)
  • Background image preview sphere labels (PR #700 by @andybak)
  • Fix stereo pano sphere preview (PR #701 by @andybak)
  • Enable file system watcher on mobile (PR #704 by @andybak)
  • UnityGltf import is meant to default to off (PR #707 by @andybak)
  • Fix issue where transparent brushes were invisible in Quest passthrough mode. (PR #715 by @andybak)
  • m_ColorSaturationMax had accidentally been set to 0 breaking color picker (PR #724 by @andybak)
  • Fix issue where images that are too large fail to load without any in… (PR #722 by @eeropomell)
  • Fix/improve image loading (PR #729 by @eeropomell)
  • Fix/quest sdk no boundary (PR #737 by @andybak)
  • Rename Quest Boundary Property (PR #739 by @andybak)
  • Fix input system errors when running in the editor (PR #745 by @andybak)
  • Shift the preview down so it doesn't overlap the hint (PR #750 by @andybak)
  • Fix background image seams by bypassing cache for now (PR #749 by @andybak)
More from Open Brush

Other announcements

All news
In-game event29 Aug 2026v2.31 releasedSometimes we get too busy to post everywhere and everything (and sometimes we just forget) so here's the new features in v2.30 and v2.31 Portals Between Sketches Portals are new shape widgets that let you link one sketch to another. Add a portal from the Sketchbook, place and resize it in your scene, and use it to connect separate Open Brush creations. Portals are currently spherical, with more…Game update2 Mar 2026Just added an item to the "What's New" panel:-)Game update2 Mar 2026More fixes for Viveverse publishingIf you've got issues with sketches you've previously published to Viverse - try republishing them from this version of Open Brush. Let us know any issues you find and we'll fix them ASAP