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War for the OverworldNewsPatch 2.1.2, Imp Plushies & New Worker Skin
In-game event

Patch 2.1.2, Imp Plushies & New Worker Skin

War for the Overworld · published 19 Sep 2024, 13:58 UTC

All newsPlayers around this dateRead on Steam

Darkest Greetings Underlord,

Today we bring tidings of a new minor patch, a new pact through which you can take home a little devil and new allies whose efforts to bring despair upon the goodly folks of the surface may excite you.

Read on Underlord!

Highlights

Brightrock Games x Makeship


We’re pleased to announce that a dark pact has been sealed with the fastidious creators over at Makeship to bring your loyal imps to life in a dastardly soft new form. Bear witness and tremble Underlord!

You can place your orders now for this devilish, yet delightfully squishy, Imp plush over at Makeship, make haste Underlord as it is made to order and shall be available only for a flicker of time before it is consigned to history. You have but 21 days to place your order!

Should you wish it you could also acquire the fabriced visage of Medi from our latest endeavour Galacticare. Perhaps, should the whimsy take you you may find a way to combine them into the horrifying Medi Imp?!

Don’t miss your chance Underlord, grab them now at Makeship!

  • Blood Imp Plushie
  • Medi Plushie

Free Worker Skin: Plushie Worker


Woven magics seal the pact and allow our mana to form a new soft and squishy vessel. As of today all Underlords can now choose to summon Plushie Workers into their dungeons instead of their regular blood and bone workers.

This Worker Skin is unlocked automatically for everyone, for use in any non-campaign game mode.

Visual Updates


As with our prior minor updates we’re continuing to adjust some of the visuals in the game. This is a minor side-project as WFTO is well and truly into its maintenance phase of life.

The Sanctuary has had its lighting & shadow overhaul, the room generally always had a moody tone and we were keen to preserve and enhance this. Outside of the major change with the Altar’s light the changes are subtle but hopefully give the room a signature sinister feeling.


The Hero Sanctuary meanwhile needed much more work, neglected because it doesn’t appear in any official levels and thus only appears if you’re playing non-campaign modes as an empire dungeon theme it didn’t really get much love. We've looked to rectify this historic oversight, giving the room it's own identity other than "Blue".


The rituals that are cast also had a lighting & shadow overhaul so they should now light up more of the room when being cast.

Another area of interest was the default worker skin which now benefits from a more modern shader which was implemented for the Plushie Worker. The underlying art is still the same but the way it appears is updated, more consistent and respectful of in-scene lighting and aligned with the intended appearance even when team coloured.

This change should make the worker fit into the environment a bit better while still standing out enough that they can be seen.

Patch 2.1.2 Release Notes

Units

  • New Unit: Unbound Disciple - By community request we’ve added a Unbound version of the Disciple similar to the Ghoul, this is a Disciple that does not require a master, good for map making!
  • New Worker Skin: Plushie Worker - Sinister, Soft & Squishy this new worker skin is sure to brighten your dungeon corridors and is free for everyone!

Visuals & Art

  • The Default Worker utilises a new shader, this should allow the underlying detail to pop more.
  • Room Visual Updates
    • Sanctuary - Lighting & Shadows pass, New Underfloor
    • Hero Sanctuary - New Water Material, New Colour Palette, Lighting & Shadows Pass, New Underfloor

  • Spirit and Soulbound workers now appear as dwarves in hero based themes.
  • Updated the VFX of several ritual cast animations.

Performance

  • Disabled shadow casting on a large number of VFX planes, this should yield some performance increases when shadows are enabled in certain conditions.

Bug Fixes

Visual Bugs

  • Corrected a normal map error on the default worker skin
  • Fixed the dwarven dungeon theme incorrectly using the standard sanctuary props

Something from our friends, Underworld Overseer! A VR Dungeon Management Game

A few weeks ago some of our development imps were at a mighty meeting of malevolent minds known only to the underworld as Gamescom. It was there that we spied our evil brothers in arms Myron Games and their unique VR twist upon the quintessential evil-em-up. Underworld Overseer!

https://store.steampowered.com/app/2909910/Underworld_Overseer/

If you're the kind of Underlord who's longed to take the slapping of minions and building of dungeons into your own evil hands then perhaps this is the experience for you, as at long last you can god game with your own hands!

As you no-doubt know we love this most evil of genre's dearly so it's always a pleasure to share fellow developers embarking on their own crusades for the good of all evil. We hope you'll give them a wishlist!

Until next time Underlord,

- Brightrock Games

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