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DeadPolyNewsPatch 0.4.1
In-game event

Patch 0.4.1

DeadPoly · published 28 Sep 2024, 04:32 UTC

All newsPlayers around this dateRead on Steam

I've always said perfection is the enemy of progress - I can sit here forever fiddling with these numbers until I feel like it's 'good enough' but y'all have been waiting very patiently.

We're going live with some pretty inflated loot numbers. None of the drop chances are set up, so basically everything will drop in somewhat equal numbers.

The loot tables have been split up so 'normal' items are rolled separately from collectibles. This will make normal items appear much more often, as intended, rather than regular items struggling to appear due to rolling against ultra rare items.

Rare items are also pretty, well, not rare right now, so enjoy that while it lasts!

-Kamron

Patch 0.4.1

Additions

  • Loot drops and loot tables have changed drastically (fine tuning of this system will continue in to the foreseeable future)
  • Set Down items can no longer be picked up by non-owners in PvE and No Raid (you will need to set them down again to set up the ownership, existing items won't have an owner until they are re-set)
  • FOV adjustment added to in game settings
  • Base Claims can now display their effective radius and can also update owners
  • Added long buildable ramps for vehicles to get on to built foundations
  • Keybinds can now be modified in the main menu rather than only in game
  • New interiors added to Garden City buildings
  • Electrical systems added
  • Generators added (larger generators coming in next update)
  • Door code locks have been added
  • New build parts added (Car ramps and gates)
  • Added camera shake to melee hits
  • New items added
  • Dedicated server now logs what is built where by who
  • The game now saves the direction you are facing when logging out
  • Players can now directly choose their spawn and respawn points
  • All built bed items now function as spawn points
  • Corpse icons added to the map UI
  • Zombies now sometimes randomly yell

Changes

  • The default flashlight has been significantly improved (press Z)
  • Crafting items now stack automatically
  • Max stacks while crafting has been reduced to the max stack of the item being crafted
  • Items being picked up from the ground will no long automatically go in to nested containers
  • Server browser now shows all servers by default, including No Travel servers
  • In game Escape / Settings menu now matches the rest of the UI
  • Build cost for basically all items in the Build Menu have been increased
  • Adjusted drop rates for some of the quest items and added specific loot locations for many of the quest items
  • Hummer speed and acceleration has been increased
  • Adjusted foundation stair and ramp collision setup
  • Networking improvements for doors
  • The standard color light has been adjusted to be less harsh
  • Grid mode building should no longer follow the camera rotation at all
  • Photo Mode now disables the interact popup menu
  • Bed respawn system has been rewritten completely in order to resolve issues with collision when spawning
  • Increased build range for Foundations
  • Player body despawn timer increased to 2 hours from 1 hour
  • The 'snappyness' of the camera has been adjusted to feel more exact
  • M24 damage has been increased significantly
  • Looting a player body may extend the despawn timer in order to not despawn while being looted
  • Zombie corpse despawn timer increased to 10 minutes from 5 minutes
  • The popup menu for player built objects now correctly shows if the object will be demolished or picked up
  • Completely reworked item consumption code to fix multiple issues in large scale multiplayer (report ASAP if bugs occur)
  • Respawn cooldown on beds increased to 5 minutes from 1 minute

Bug Fixes

  • Fixed bug that could cause players to be unable to loot player bodies if they fall / slide a long distance
  • Fixed not being able to loot zombies that are hit with cars and slide a long distance
  • Fixed some incorrect quest texts
  • Fixed key rebind menu in the settings not working from the main menu on first load
  • Brass knuckles now hit as hard as their damage indicates rather than counting as a punch
  • Roof pieces are now able to be walked on
  • Fixed bug that could occur after dropping partial stacks of items
  • Fixed bug with a specific type of bushes not removing when joining multiplayer
  • Med Kits should no longer fail to heal in multiplayer (report ASAP if bugs occur)
  • Chosen volume settings now apply automatically instead of only after opening the settings menu
  • Beds should no longer respawn players stuck inside of them (fingers crossed!)
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