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DeadPolyNewsPreview: Patch 0.6.8
Community

Preview: Patch 0.6.8

DeadPoly · published 12 Aug 2026, 19:31 UTC

All newsPlayers around this dateRead on Steam

Hello again, Survivors! It's been too long, so let's jump right in to what's on the near horizon.

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Factions - most NPCs are now a part of a faction which you will have increasing and decreasing reputation with. Reputation can unlock new tasks, purchasable items, better vendor prices, and more.

Faction Hubs - each major faction has an area designated as their hub, and you can help increase a factions power through tasks and resources, which will make changes to their hub. Changes can include visual changes, more NPCs, additional tasks, new vendors, and more.

Tasks - Much, MUCH more of the total story is now in the game; continue the tasks to learn more about the world in DeadPoly.

Vendor Rework - the buy/sell setup is changing quite a bit, and you’ll finally be able to level bartering when spending and receiving money with vendors.

Rescuable Survivors - There are now survivors scattered across the map can be saved (or not) and they’ll travel with you to help you on your adventures. These survivors have stats which can make them better at specific jobs. Some survivors are already a part of a faction and will be sent back to the faction hub rather than becoming part of your group.

Liquid System Overhaul - Liquid containers can now hold any of the types of liquid you’ll find in the world if they’re empty. Most will spawn with a semi-random liquid type, which can be swapped between any of the other liquid containers. This overhaul is bringing things like Fuel Siphoning from vehicles, new build parts, craftables, and items in the world to be used alongside the new system.

Crop Plot Expansion - Crop plots have gotten a bit more advanced, and now require seeds, tilling, and some other things as well.

New Bosses - there will be a handful of new bosses around the map to conquer. The majority are not random spawns like Big Boy and will require play actions to spawn.

Raider / Hunter Updates - Just more progress on the overall actions and activity on how the non-zombie AI behave.

As usual, a bunch of smaller miscellaneous changes.

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Looking forward…

Interior Spawn Continuation - more buildings on the map have unique interiors.

World Activity - more events that happen randomly around the world are on the way.

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Note from the Developer:

Thank you to everyone for being patient and understanding with how long some of this stuff takes, has taken, and will continue to take. Summer is a hard time for me in terms of keeping everyone updated. The balancing act of kids out of school while still trying to work constantly usually ends up leaving keeping y'all updated to the wayside in favor of trying to make progress on the game. I'll always prefer silent progress over noisy stagnation. I love working on DeadPoly and continuing to push the game forward not just for all of you, but also for myself. Learning and progressing ever forward.

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