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Afterlife Reverie+NewsDemo incoming!
Community

Demo incoming!

Afterlife Reverie+ · published 18 Sep 2024, 21:40 UTC

All newsPlayers around this dateRead on Steam

Have a taste of the Underworld on October 14th!

Afterlife Reverie will receive a demo in October to coincide with Steam Next Fest. What can you expect in the demo? Find out right here:

Demo Features:


- 10 of the 35 levels available.
- Ranking and collectible systems.
- Wardrobe feature to dress the main character.
- The first handful of story cutscenes to introduce our main character and her struggle.
- Conversations with Izanami.

What will not be included in the demo?


- Leaderboard system.
- Bonus features (silly stuff like screen filters or comedic effects).
- Gallery (for game art and the like).

FAQ

Q: Will saves from the demo be compatible with the full game?
A: No. The save system requires significant rewriting but this will be saved for closer to the game's launch. The levels, their requirements and the rewards from each should stay intact, however.

Q: What is subject to change?
A: Mostly things related to backend coding and graphics. Within the demo, what will likely see significant change in the final game is the Wardrobe interface. It's currently functional for the scope of the demo but risks being untenable as the game adds more and more items to wear in the full game.

Q: Where can I find out more about the game's development?
A: I post regularly about the game on Twitter (currently called X for some reason), and post less regularly on Youtube, though the latter tends to be more substantive and long-form. Links to both can be found on the store page.

Q: What is the projected release date of the full game?
A: This depends on how busy October is for me but currently, the end of November or beginning of December looks feasible. Pushing into Q1 2025 isn't out of the question entirely but it's looking unlikely at the moment.

Q: What are the plans for post-launch updates?
A: Nothing set in stone aside from patching any serious issues that arise. New levels are possible but as much as I'd like it, a level editor is more than likely impossible without completely rewriting the entire game in multiple areas.

Thank you for reading, if you haven't already please do follow and wishlist the game, every bit of interaction goes a long way. Take care.

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