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MicrocosmNewsVery first build submitted to Steam for review!
Community

Very first build submitted to Steam for review!

Microcosm · published 1 Jun 2017, 09:39 UTC

All newsPlayers around this dateRead on Steam

(If you haven't seen it yet, make sure to check out the Microcosm release trailer!)

I just added Microcosm 0.1.2 to the Steam review queue. Hopefully this can be very close to the initial build that goes out (I'm shooting for early next week at this point).

Assuming no major issues come back from Steam review, all my Micocosm time until release will be focused on bugfixes, performance improvements, and UI/overall polish! This is getting so close!

-paul

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In-game event30 Jun 2022An update on the future of Microcosm(Pic related: One of my stress testing worlds running on iOS. Each voxel is one cubic inch; this world doesn't really fit in my house!) The Steam version of Microcosm hasn't been updated in a few years. In retrospect, releasing a VR game right before moving into a van for two years probably wasn't my most brilliant idea. However, during that time, I've been at work on a rewritten voxel engine a…Game update1 Aug 2017Bugfix update: 0.1.6I just released Microcosm 0.1.6. The only change in this update is a fix for a bug that could cause lights to be saved and loaded in the wrong position.Game update31 Jul 2017Microcosm 0.1.5 Release NotesHey folks! It’s been longer than I would have liked since my last update. Things are very hectic in my life right now. My day job is on the verge of a big launch, and I’m also preparing for an upcoming house move. I’m still dedicated to improving Microcosm and adding lots of new features, it just isn’t moving quite as quickly as I’d originally hoped. That being said, I’m very happy to release 0…