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MicrocosmNewsAn update on the future of Microcosm
In-game event

An update on the future of Microcosm

Microcosm · published 30 Jun 2022, 02:57 UTC

All newsPlayers around this dateRead on Steam

(Pic related: One of my stress testing worlds running on iOS. Each voxel is one cubic inch; this world doesn't really fit in my house!)

The Steam version of Microcosm hasn't been updated in a few years. In retrospect, releasing a VR game right before moving into a van for two years probably wasn't my most brilliant idea.

However, during that time, I've been at work on a rewritten voxel engine and application with support for tons of new features, like:

  • "Infinite" worlds!
  • Copy/paste
  • Undo/redo
  • Export to OBJ+MTL or PLY
  • Rotate the world
  • Scale the world
  • Full control over voxel opacity
  • Flood fill (paint bucket)
  • LUA scripting support

…and more! So, here's the plan:

The Steam version will be made free on July 11th, 2022 (without a feature update). The new version of Microcosm will be coming to iOS first, and will be free with in-app purchases for some of the new functionality (such as Lua scripting and PLY/OBJ export). I don't have a set release date, but once the iOS version is out, I'll start work on the VR update. When the VR update is released, anyone who purchased Microcosm before July 11th, 2022 will be entitled to a free code granting them access to all new features.

Thanks for your patience, and if you're interested in following along with development, I post updates on Instagram!
-paul

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