Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
ChronoclysmNewsLatest Patch Notes
Game update

Latest Patch Notes

Chronoclysm · published 27 May 2016, 14:02 UTC

All newsPlayers around this dateRead on Steam

Alright these have been awhile coming. Was gonna roll them out with some bigger updates but those are taking longer than I wanted and this adds some stability.

  • Character selection lost on challenge complete. Not Anymore!
  • Text Changes
  • Health displays on knight challenge 2 now
  • No longer able to bind duplicate keys
  • Reworked Bramble Traps attack. Now does a bind instead of a repeating attack
  • Reduced mages teleport cooldown from 1.66 to 1.16
  • Bomb sound no longer ignores volume preferences.
  • Fixed an issue with the tutorial causing team selection weirdness
  • Reworked homing missile to be a guided missile instead. While charging you can direct the direction of the shot. Will work a lot better with the time mechanic
  • Added names to survival trophies
  • Removed key prompt from beginning.
  • Issue resolved where pressing unbinded keys would prompt for key binding input at team select. Once again clicking a player explicitly is the only way to bind keys. This is much more sane.
  • Minor Tutorial Tweaks
  • Minor graphic updates to name input screen. Had some issues.
  • Full Linux mode is now available. Thanks to everyone who tested!
  • Made a fix to sudden death mode that would cause a crash in certain situations depending on team selection and who was still in

I'm in Toronto this weekened with a little spot as part of Anime North! If you are attending have a lookout for me!

To any new players that come along from the event welcome! Hope you had fun! Got some big things coming for the game!

On that final note the level editor is really coming along. It makes levels and everything. Just a bit more work and I should be rolling out a workshop section to Chronoclysm. Which will let me make more content which is great. But you guys can participate in that as well!

Have fun!
-Shane

More from Chronoclysm

Other announcements

All news
Game update3 May 2017The Big Online UpdateThe most requested aspect of Chronoclysm is finally available! Cascading time paradoxes are no longer limited to a simple couch phenomenon. Players can now collapse realities with both local, online and mixed multiplayer! Along with adding multiplayer you will notice most of the game has gotten a rather large overhaul: code, visuals and sounds. Patch Notes · Added mixed local/online multiplayer…Game update6 Apr 20173.0 Beta Patch NotesThings seem to be going pretty well thus far. Some bugs but smoothed them out. And here's what's been addressed: · Quick play sends the server and the client the same map now · Fixed strange GUI issues with 3 non local players · Turrets no longer rotate lazily · Name entry defaults to steamID on first start entry · Fixed error in text key not matching up and making some symbols not the right on…Community26 Mar 2017Chronoclysm Online Beta Signup and ChangelogAfter many months of finger breaking work I'm happy to announce that the Online version of Chronoclysm is nearly complete. It just needs some further testing Sign Up Here to Help Test, if you would ever so kindly A small sampling of screens of the upcoming version · New controller code, sign in process and team colors · New map engine meaning workshop backed content · Online play means new lobb…