Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
ChronoclysmNewsThe Big Online Update
Game update

The Big Online Update

Chronoclysm · published 3 May 2017, 04:49 UTC

All newsPlayers around this dateRead on Steam


The most requested aspect of Chronoclysm is finally available!

Cascading time paradoxes are no longer limited to a simple couch phenomenon. Players can now collapse realities with both local, online and mixed multiplayer!

Along with adding multiplayer you will notice most of the game has gotten a rather large overhaul: code, visuals and sounds.

Patch Notes

  • Added mixed local/online multiplayer
  • Added new class: The Ninja!
  • Rewrote time paradox engine code
  • New controller/input code
  • More level skins
  • Added level editor and remade level code
  • Integrated level editor with Steam Workshop
  • Added in logical integration to editor for custom map rules
  • Removed Challenge and Survival Modes (Replaced by custom maps)
  • Made maps shareable in game
  • New and improved team skins
  • Removed several arena hazards and added others
  • Changed equipment to focus on arena gameplay rather than survival
  • Removed half baked status/element system
  • Created new menu systems
  • Increased builder bridge length from 3 sec to 5 sec
  • Sudden death mode tweaked to use explosions as encouragement
  • Added in Alliances (enables team battles)
  • Made water no longer act like solid walls but like an edge characters avoid
  • Added round rewind effect
  • More variety of effects
  • Larger maps and dynamic camera
  • Tweaked Scoring, Selection and Drafting options

All of this has been a lot of work and it's all rather complex. I've had a small team of volunteers helping to debug it but there still might be some issues.

It'd be safe to consider it in a sort of beta at the moment. So please if you find something I've missed let me know and I'll be very appreciative. Also I'll fix it.

Thanks so much everyone! Looking forward to playing online with you! And can't wait to see what you guys create.

-Shane

More from Chronoclysm

Other announcements

All news
Game update6 Apr 20173.0 Beta Patch NotesThings seem to be going pretty well thus far. Some bugs but smoothed them out. And here's what's been addressed: · Quick play sends the server and the client the same map now · Fixed strange GUI issues with 3 non local players · Turrets no longer rotate lazily · Name entry defaults to steamID on first start entry · Fixed error in text key not matching up and making some symbols not the right on…Community26 Mar 2017Chronoclysm Online Beta Signup and ChangelogAfter many months of finger breaking work I'm happy to announce that the Online version of Chronoclysm is nearly complete. It just needs some further testing Sign Up Here to Help Test, if you would ever so kindly A small sampling of screens of the upcoming version · New controller code, sign in process and team colors · New map engine meaning workshop backed content · Online play means new lobb…Community22 Jun 2016The Impending Next Iteration of ChronoclysmSince a week into development when I first tested the prototype I've known that Chronoclysm was something special. I've put a lot of work into it since then but that raw chaotic paradox fun at the core of the gameplay is stronger than ever. The rest of the game has all been put in to try and get the core experience to be more accessible to people. I initially very much wanted to enforce a local…