Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
CodeSpellsNewsEarly Access Progress
Community

Early Access Progress

CodeSpells · published 9 Dec 2015, 22:12 UTC

All newsPlayers around this dateRead on Steam

The Early Access of CodeSpells has been out for a few months now and we've been a bit silent as we're focusing on wrapping up a new version due to release on Friday Dec. 18. It will include spell sharing, Air magic, and better Fire magic, among some other fun changes!

We've also revamped the whole spell creation interface and added JavaScript spell creation support.

Here's the latest of the video updates we've been doing every month:
https://www.youtube.com/embed/FvvHxrsuxVY

Thanks to all wizards and witches out there for your continued support of CodeSpells!

- The CodeSpells Team

----------------------------------------

Here's the latest changelogs from Early Access (we'll be posting them as they arrive from here on out)

Early Access Version 0.400c (11/25/15) -- Windows / Mac

This latest update focused on the new spell creation interface. We completely rebuilt the way spells are saved to set up for the upcoming Spell sharing interface. We also added some more features to Blockly and moved towards blocks being more focused around variables to allow for more interesting spells.

New Spell Interface:

  • New spell interface + JavaScript spell creation
  • Better organization of spells for searching and sorting
  • Next Steps: Finish spell sharing implementation

First Pass of New Sand Implementation:

  • Sand can be placed and removed from the world
  • Next Steps: Have sand interact with water and occur naturally in the world

Minor bug fixes and tweaks

--

Early Access Version 0.204c (9/25/15) -- Windows Only:

Bug Fixes

  • Fixed several crashing issues on Windows 10
  • Minor Fixes

There are some graphical issues on terrains in meditations that will be fixed for the next update.

--

Early Access Version 0.203c (9/23/15)

Bug Fixes

  • Fixed overly blurred textures on low settings
  • Fixed missing assets on low settings
  • Fixed resolution issues with pointer being offset when using non native resolution
  • Fixed Blockly inconsistent or not displaying on Mac
  • Minor fixes and tweaks
More from CodeSpells

Other announcements

All news
Community1 Aug 2017Nightly Build - Version .912aHi All, This nightly build opens up some really fun possibilities for you. We've created a spawnPrefab function, which can be called on orbs at any time. It takes a name, finds the prefab with that name, and spawns it at the location of the orb. For example: orb.spawnPrefab("TDSimpleCroaker"); ...will create an aggressive croaker at the orb. We've exposed all these things you can summon, so try…Game update26 Jul 2017Nightly build out -- version 0.912Hi all, We've put together another nightly build with some cool improvements. Survival 1) The ways that spawns would show up at night was annoying. They would show up behind you sometimes, and seemed too random and unexpected. Now meteors come from mysterious location, and crash near you. These create portals from which a limited number of croakers spawn. This should also take care of the frame…Game update18 Jul 2017CodeSpells Version 0.911 -- Nightly BranchHi All! We've been working hard on a fun and challenging single-player experience, and we ended up settling on a survival-game-meets-tower-defense sort of experience, where towers can cast spells. A big question we've gotten is if towers can be made to cast any spell. Currently, the answer is "no", but we are planning on making that happen at some point. Here are the build's changes: Gameplay:…