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CodeSpellsNewsNightly build out -- version 0.912
Game update

Nightly build out -- version 0.912

CodeSpells · published 26 Jul 2017, 18:15 UTC

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Hi all,

We've put together another nightly build with some cool improvements.

Survival
1) The ways that spawns would show up at night was annoying. They would show up behind you sometimes, and seemed too random and unexpected. Now meteors come from mysterious location, and crash near you. These create portals from which a limited number of croakers spawn. This should also take care of the frame rate issues you get when you have too many monster spawns on scene. (Also added a really cool screenshake effect here for the impact)
2) Increased the amount of life mana you start with. It seemed too difficult prior to this.
3) Removed night-time monster spawning from Sandbox.
4) Monsters now may target your towers with spells, or attacks. This currently doesn't mean much, since the spells cast aren't physically disruptive, and towers have to be "toppled" to be destroyed.

Misc UX
1) Made some of the tutorial chats from the staff less frequent. They were too much.
2) Added in healthbars to monsters, so it's more plain to see their life mana.
3) Made spells be able to "spawn" prefabs.

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Community1 Aug 2017Nightly Build - Version .912aHi All, This nightly build opens up some really fun possibilities for you. We've created a spawnPrefab function, which can be called on orbs at any time. It takes a name, finds the prefab with that name, and spawns it at the location of the orb. For example: orb.spawnPrefab("TDSimpleCroaker"); ...will create an aggressive croaker at the orb. We've exposed all these things you can summon, so try…Game update18 Jul 2017CodeSpells Version 0.911 -- Nightly BranchHi All! We've been working hard on a fun and challenging single-player experience, and we ended up settling on a survival-game-meets-tower-defense sort of experience, where towers can cast spells. A big question we've gotten is if towers can be made to cast any spell. Currently, the answer is "no", but we are planning on making that happen at some point. Here are the build's changes: Gameplay:…Community14 Apr 2017CodeSpells Version 0.904 -- Nightly/Default BranchThis version rebases both the nightly, or default branches of CodeSpells. At this version they are on in the same. In this version we are taking a step back with multiplayer. One of the things we did was changing out the ui engine to make development easier in the long run. In doing so, we chose to regress multiplayer since the veins of multiplayer were intertwined with the old ui system. We wa…