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CodeSpellsNewsCodeSpells Version 0.904 -- Nightly/Default Branch
Community

CodeSpells Version 0.904 -- Nightly/Default Branch

CodeSpells · published 14 Apr 2017, 20:40 UTC

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This version rebases both the nightly, or default branches of CodeSpells. At this version they are on in the same.

In this version we are taking a step back with multiplayer. One of the things we did was changing out the ui engine to make development easier in the long run. In doing so, we chose to regress multiplayer since the veins of multiplayer were intertwined with the old ui system. We want to rebuild multiplayer to be peer-to-peer rather than peer-to-server anyhow. Therefore, we opted to remove multiplayer features at this point rather than rebuilding them within the new ui framework. In addition to that change, we made the following:

More interesting creature interaction:
-Creatures can be slammed into the ground, and will be dealt damage based on collisions (Before, certain like the ground would not cause damage to creatures)
-New rocky giant creature, which has a ragdoll

Bugs:
-Optimizations making the sandbox run faster
-Staffs not seeming to be equipped properly bug fixed
-Lost spells bug fixed

Server Changes:
-The server for logging in/out rebuilt to talk with the new UI framework
-The server no longer hosts multiplayer, as we are moving toward peer-to-peer connection

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Community1 Aug 2017Nightly Build - Version .912aHi All, This nightly build opens up some really fun possibilities for you. We've created a spawnPrefab function, which can be called on orbs at any time. It takes a name, finds the prefab with that name, and spawns it at the location of the orb. For example: orb.spawnPrefab("TDSimpleCroaker"); ...will create an aggressive croaker at the orb. We've exposed all these things you can summon, so try…Game update26 Jul 2017Nightly build out -- version 0.912Hi all, We've put together another nightly build with some cool improvements. Survival 1) The ways that spawns would show up at night was annoying. They would show up behind you sometimes, and seemed too random and unexpected. Now meteors come from mysterious location, and crash near you. These create portals from which a limited number of croakers spawn. This should also take care of the frame…Game update18 Jul 2017CodeSpells Version 0.911 -- Nightly BranchHi All! We've been working hard on a fun and challenging single-player experience, and we ended up settling on a survival-game-meets-tower-defense sort of experience, where towers can cast spells. A big question we've gotten is if towers can be made to cast any spell. Currently, the answer is "no", but we are planning on making that happen at some point. Here are the build's changes: Gameplay:…