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CodeSpellsNewsUpdate 0.611c
Game update

Update 0.611c

CodeSpells · published 12 Mar 2016, 04:25 UTC

All newsPlayers around this dateRead on Steam


Features

  • Player Tab
    • Players can now select from different staffs if they received a Kickstarter staff
    • We will be sending out an update to Kickstarter backers with instructions on how to retrieve their staffs if the Kickstarter email is not automatically linked
    • We will be adding more staffs and game unlocked staffs in the future

  • Docs Tab

    • Added documentation. This is still preliminary and not fully complete, but we’ll be adding more as we go.
    • We will be adding more quick tutorials here as well

  • Staff Variables

    • All staffs, including the starter staff for all players have variables that can be adjusted.
    • The basic staff has a property called “brightness” that can be adjusted using Life magic
    • See Ancients spell Staff Customizer

  • New Earth Power

    • Attach to World Object -- attaches an orb to an object and becomes a child of it, moving relative to it and teleporting with it

Fixes

  • Fixed issue with terrain on lower settings
  • Text will now appear if incorrect password when trying to log in
  • Minor optimizations and fixes

Changes

  • Analyze powers will now take 2 seconds to get exact data instead of 5 seconds
  • Updated CoherentUI to latest version
    • Should be overall more efficient and stable, uses graphics card when available
    • Colors on OSX may look a bit washed out

More from CodeSpells

Other announcements

All news
Community1 Aug 2017Nightly Build - Version .912aHi All, This nightly build opens up some really fun possibilities for you. We've created a spawnPrefab function, which can be called on orbs at any time. It takes a name, finds the prefab with that name, and spawns it at the location of the orb. For example: orb.spawnPrefab("TDSimpleCroaker"); ...will create an aggressive croaker at the orb. We've exposed all these things you can summon, so try…Game update26 Jul 2017Nightly build out -- version 0.912Hi all, We've put together another nightly build with some cool improvements. Survival 1) The ways that spawns would show up at night was annoying. They would show up behind you sometimes, and seemed too random and unexpected. Now meteors come from mysterious location, and crash near you. These create portals from which a limited number of croakers spawn. This should also take care of the frame…Game update18 Jul 2017CodeSpells Version 0.911 -- Nightly BranchHi All! We've been working hard on a fun and challenging single-player experience, and we ended up settling on a survival-game-meets-tower-defense sort of experience, where towers can cast spells. A big question we've gotten is if towers can be made to cast any spell. Currently, the answer is "no", but we are planning on making that happen at some point. Here are the build's changes: Gameplay:…