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CodeSpellsNewsCodeSpells Update 0.811
Game update

CodeSpells Update 0.811

CodeSpells · published 16 Jun 2016, 14:59 UTC

All newsPlayers around this dateRead on Steam

CodeSpells Early access 0.811 brings huge improvements to multiplayer stability and improvements to Boulder Strike (now called StoneStrike Arena). The flow of the game is cleaned up substantially with more player feedback. The ability to select your team and spectate are coming in the next update!

StoneStrike Arena now has a default spell wheel that will get loaded showing off the suggested spells to use for the game mode (press Tab after loading the game to view it). This also features several new Ancient spell using Globs!

Globs allow the player to have an orb create elemental fragments associated with it. These Globs all have different properties and can be combined to create sustained spells or new sorts of projectiles. Globs generate over two seconds, so if launched before being prepared, their powers will be limited.

Meditations (now called Arenas) and Sandbox were heavily optimized, so some features have been reworked or deactivated.

More Release Details:

Multiplayer

  • Multiplayer optimizations and fixes to StoneStrike Arena
  • More spell powers synchronized across the network
  • Better physical object synchronization
  • Better flow for StoneStrike Arena
    • Ball and players will reset after goal
    • Score will reset after 5 goals and round will be incremented

  • StoneStrike Arena uses a default spell wheel showing off some Glob spells

Simulations

  • Rebalanced issues with mass and physical connections
  • Fire simulation working properly again -- temporarily turned off per object heat
  • Sandbox optimized
  • Better foliage generation

Globs

  • New feature adding magical globs that can be created by orbs (up to 8 per orb)
  • Earth Ball - creates a rock ball
  • Earth Brick - creates a brick that can be used for creating shapes
  • Water Ball - ball of water that if hit too hard or destroyed will immediately drop water on the world
  • Fire Ball - ball of fire that if hit too hard or destroyed will cause an explosion
  • Air Cone - creates a cone of air that will push any physical objects that touch it
  • Replaced Call Function with better implementation of Set Interval and Set Timeout
  • Set Formation allows you to set Globs to follow an orb in a specific shape including offset positions and rotations

Spell Creation

  • JavaScript spells can now take parameters that will be passed through to onCreate (Coming soon to Blockly)
  • Removed terrain deformation
  • Removed sand

Big thanks to all of our Kickstarter backers and Early Access users for your support! We are super excited about this Multiplayer Update, and we hope you all enjoy it as much as we do! More Multiplayer Updates are to come shortly.

More from CodeSpells

Other announcements

All news
Community1 Aug 2017Nightly Build - Version .912aHi All, This nightly build opens up some really fun possibilities for you. We've created a spawnPrefab function, which can be called on orbs at any time. It takes a name, finds the prefab with that name, and spawns it at the location of the orb. For example: orb.spawnPrefab("TDSimpleCroaker"); ...will create an aggressive croaker at the orb. We've exposed all these things you can summon, so try…Game update26 Jul 2017Nightly build out -- version 0.912Hi all, We've put together another nightly build with some cool improvements. Survival 1) The ways that spawns would show up at night was annoying. They would show up behind you sometimes, and seemed too random and unexpected. Now meteors come from mysterious location, and crash near you. These create portals from which a limited number of croakers spawn. This should also take care of the frame…Game update18 Jul 2017CodeSpells Version 0.911 -- Nightly BranchHi All! We've been working hard on a fun and challenging single-player experience, and we ended up settling on a survival-game-meets-tower-defense sort of experience, where towers can cast spells. A big question we've gotten is if towers can be made to cast any spell. Currently, the answer is "no", but we are planning on making that happen at some point. Here are the build's changes: Gameplay:…