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Another minor set of fixes based on feedback · ADAPTR · SteamPeaks
ADAPTR
News
Another minor set of fixes based on feedback
Game update
Another minor set of fixes based on feedback
ADAPTR
· published
23 Nov 2018, 12:00 UTC
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Added one of the new secondary push boxes on BD2, so the camera shouldn't be able to get stuck on the way into elevator shaft
Improved Editor Cage collision on BD2
Improved Editor Cage collision on BD3
Fixed Z-fighting issue on BD4
Improved Pad Support
More from ADAPTR
Other announcements
All news
Game update
26 Nov 2018
Patch 1.6 live now!
Thanks to further community feedback and bug reports, I'm happy to present the randomly-numbered version 1.6 of ADAPTR. · Added some collisions for people who forgot it's a puzzle game and who went exploring instead · Fixed some holes in BD2 · Fixed some holes in BD3 · Fixed some holes in BD4 · Improved Editor Grid in BD4 · Added trigger support to pad · Fixed issue where main remapped controls…
Game update
21 Nov 2018
Minor patch!
-ARTHER is now collectable on level 10 -Improved a number of collisions on level 10 -Level 10's target time is now 10 minutes, up from 90 seconds. Oops. Sorry it wasn't possible. The highest completion score I've seen so far is 50% - anyone managed higher?
Game update
5 Nov 2018
Patch notes!
We've had some limited feedback and a number of small level bugs, as well as some feature requests. · Added sub-renderer flags for editing vs simulating for slightly better performance · Tweaked a number of audio sources for a better balance · Clamped Camera height to +- 8m, as some cameras were escaping! · Did a performance pass low-end machines, removing a bunch of physics objects and detail…