We have just released a Stable update to ChilloutVR that includes various fixes and improvements, in addition to the new Deep Links feature.
- Added a Notification when loading an unknown URL and the whitelist is disabled. (Can be disabled in settings; On by default)
- Added a VideoPlayer Unknown URL notification.
- Added instance type parameter stream
- Added pickup disable push/pull option
- Added some measures to prevent the avatar loading from stop working
- Added Deep Links, which can trigger game actions by clicking on links.
- You can enable this feature by accepting the prompt the first time you open the big screen
- You can use `--skip-deep-link` as launch argument to disable deep link install prompt and and behaviour while the game is running (it won't prevent the game from starting)
- After Installing you should be able to click links to:
- Join an instance (will start the game if the game is closed)
- Open the details pages on the main menu (only works if the game is already running)
Attempt to fix crash issue with the Portable Camera's Image Saving systemFinished implementing Auto-Switch on SteamVR Quit as an Experimental SettingFixed `CVRInteractable` Teleport Player with gravity alignment option not workingIt works both with world and gravity zones gravity (depending which one has higher priority)Respects the same rules for aligning as the normal gravity alignment You won't be aligned if the winning gravity result has alignment disabledYou won't be aligned if the resulting gravity is `0`Fixed Alignment Issue with Nameplates and Loading/Distance AvatarsFixed an issue that prevents hearing other UsersFixed an issue with AssetFilter causing crashes.Fixed an issue with Avatar Reload Spam when other players get ReconnectedNow when players disconnect their avatar won't be deleted right away, there is a short period which the game waits for them to reconnectFixed an issue with Avatars not Reloading properlyFixed an issue with Background Threads not awaiting for Main Thread Jobs in MTJobManager.Fixed an issue with CPU Flooding on AMD CPUs from unmanaged Thread.Sleep calls.Fixed an issue with CVRFaceTracking not staying within BlendShape array boundsFixed an issue with FixedDeltaTimeAdjuster getting overridden by outside sourcesFixed an issue with Loading Avatar showing 0% when actually loading assetsFixed an issue with Nameplate Height Offset being incorrect for Loading Avatars at DistanceFixed an issue with not Validating Players when receiving Prop Spawn requests from the Game Server.Fixed an issue with Player Join/Leave Notification Spam when other players get ReconnectedFixed an issue with Players being invisible until their Avatar Download startsFixed an issue with Prop Spawning that deleted Props upon UpdateFixed an issue with Prop Spawns breaking Loading AvatarsFixed an issue with PuppetMaster spamming errors when an Avatar's Animator isn't initializedFixed an issue with RCC_Exhaust spamming errorsFixed an issue with some Avatars breaking the instantiation queueFixed an issue with TTS sometimes using the wrong Pitch and Rate values on some systemsFixed an issue with World Loading causing Instance Desync.Fixed a threading and crash issue with Comms_AudioTap.OnAudioConfigurationChangedFixed Custom Physics Collision matrix from worlds not affecting the Local PlayerFixed interactable not spawning objectsFixed Re-joining a world that has been updated does not load the new version the first timeFixed Render Issue with Loading/Distance AvatarsFixed Scaling Issue with Loading/Distance AvatarsFixed some cases where the asset filter would error with null references from already destroyed objects.Fixed the Jump & Gesture Toggle Buttons not being able to be bound to the opposite hand.Fixes late sync for prop video players.Implemented and Exposed `SetGuid` method call for `CVRAvatarPickupMarker` and `SpawnablePickupMarker`. This must be called from `CVRInteractable` Method CallImplemented a Rate Limiter to the VideoPlayerImplemented Close Menus On Join SettingImplemented Instance Connected HUD Notification SettingImproved the Join/Disconnect notifications to clear the pending same user notifications when new ones are arriving.Merges three AVPro players down into one per playerOptimized the mirror by masking the area that the mirror actually needs to render.Preparation for new pointer interactionReworked Connection Handling to fix an issue with all Avatars being reloaded on Auto-ReconnectReworked Stale Player Reference checking to be more reliableReworked the download managerUpdated MagicaCloth 2 to 2.10.0Release Notes available hereUpdated SteamVR Unity Plugin to v2.8.3-beta