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DEMoCap (Drag[en]gine Motion Capture)NewsDEMoCap 1.2 Release
In-game event

DEMoCap 1.2 Release

DEMoCap (Drag[en]gine Motion Capture) · published 6 Sep 2024, 13:31 UTC · build 15616466

All newsPlayers around this dateRead on Steam

This release adds the following major additions and improvements:

  • Game engine updated to 1.23
  • Support for Mod.io (modifications) added. See https://developer.dragondreams.ch/wiki/doku.php/democap:modding#modding
  • Added support for mocap operator to trigger calibration process for actor
  • Complex hand tracking support
  • Added support to show camera feed view at camera position facing user. This allows to see how the user looks like on camera in real time

Modding Support:
Watch on YouTube

MoCap Operator Calibration:
Watch on YouTube

As well as these improvements and fixes:

  • Modified trigger handling in calibrate (start with click, not abort if released)
  • Fixed bug in CPECoordinateSystem
  • Added support for invalid/broken element handling
  • Modified saving and settings panel to be fullscreen in VR menu
  • Enhanced retracted handling in IK motion transfer to support move with length to define a custom blending between stretched and retracted pose. A single frame move uses the old behavior.
  • Fixed null pointer exception in VRMenu PanelTweaking due to missing to remove listener on dispose
  • Blender extension updated to support blender 4.1 extension system
  • Fixing calibration and physics bones problems
  • Added icons to menus for better readability
  • Added "component.enableGI=false" for all interaction elements to avoid them affecting GI
  • Added support for custom world files to define camera parameters file to use instead of default one
  • Fixed StartGame not remapping texture skin path
  • Modified interaction handle skins to use faint emissivity in case user has a scarcly lit world loaded
  • Updated camera handling by using *.decamera files to store the parameters. Modified RemoteCamera UI class to support changing camera parameter file to load. This allows to have special parameters for different remote cameras
  • Fixed load character profile not handling empty path string correctly
  • Fixed missing UI translation
  • Added support for narrow vr menu to make it easier to use (same ratio as main menu)
  • Fixed file listing entries not being sorted
  • Added support to allow editing stage directions from VR. By default disabled now instead of enabled
  • Added proper handling of project specific XML element classes
  • Fixed exception if character is activated while loading a new project
  • Added support to browse both global and project characters and character models from the character menu
More from DEMoCap (Drag[en]gine Motion Capture)

Other announcements

All news
Game update2 Sep 2026Hotfix 1.10- Fixed broken Windows build caused by GitHub. - Modified VR depth image submission to work around bug in Quest3 causing black screen.In-game event30 Aug 2026DEMoCap 1.10 ReleaseThis release contains the following additions, improvements and fixes: · Added support to select what controller component to touch to show interaction laser or none to always show laser (trackpad, stick, menu, secondary, thumbrest). · Added support to restore example characters using character context menu. · Added side view motion transfer with motion transfer allowing to see as overlay views…In-game event5 Aug 2026DEMoCap 1.9 ReleaseThis release contains the following main additions besides other improvements and fixes: · Added default skin and tint color support to simplify setting up characters and world objects if a full skin is not required. · Updated DENetwork to version 1.2 in Unreal Live Link to fix connection problems with DEMoCap. · Improved character configuration window performance and fixed vanishing loading pr…