This release contains the following main additions besides other improvements and fixes:
Added default skin and tint color support to simplify setting up characters and world objects if a full skin is not required.
Updated DENetwork to version 1.2 in Unreal Live Link to fix connection problems with DEMoCap.
Improved character configuration window performance and fixed vanishing loading progressbar issue.
Fixed potential access violation on Windows while starting up the application.
Improved shadow casting with screen space shadow casting. This makes shadows close to the headset higher quality.
Improved screen space reflection handling if reflective materials are used.
Added support for automatic collision shape generation for characters missing a rig with bone collision shapes. Works also for world objects without collision shapes. This ensures objects are clickable/selectable if collision shapes are missing.
Various improvements and stability fixes on the game engine.