
In my last post, I mentioned some issues with the pathfinding solution, which I am happy to report as being resolved. Additionally, I think that nothing is standing in the way of fully releasing version 0.8 to the main branch, so I’m going to set the release date for next Thursday, the 12th of September.
First up, let me give some of my findings regarding the pathfinding solution. I was using a slightly more up-to-date version of Unity for my experimentation, so updating the pathfinding solution meant that it no longer worked in the main Unity project, which also explained why various attempts to fix it didn’t work. Why the pathfinding was updated in both projects at the same time remains anyone’s guess, but I did manage to fix it by now, so I am glad to report that the issue has at least been solved.
Now that pathfinding is working again and I have also fixed the last few issues with the medium houses and terrain clearance, I have decided that 0.8 is finally in the state in which I think it warrants a full release to the main branch, which I am setting for next Thursday. One might think that this is short notice, but frankly, I have been teasing 0.8 for so long, I would think that I’ve given more notice than I ever expected.
I will of course focus on fixing any bugs you find for a little while after Thursday, but I am excited for people to try it out.
Until next week!