Status
SteamPeaks
Charts
Sales
Upcoming
Patches
News
Calculator
Database
New on Steam
Every app, DLC and depot the minute Steam creates it
Apps
Every app on Steam, newest change first
Packages
Subs and bundles, and what each contains
Depots
Depots, manifests and install sizes
Tags
Steam's user tags and the games under them
Developers & publishers
Companies and their catalogues
Technologies
Engines, SDKs and anti-cheat found in the files
Change history
Every PICS changelist as it lands
Tools
Signals
Nineteen readings of the whole catalogue
Compare
Any games side by side
Records
All-time peaks and the days they were set
Reports
Weekly and monthly write-ups
Alerts & newsroom
Watch a game, get told when it moves
Steam status
Is Steam up, right now
Web API explorer
Try the endpoints in the browser
More
News
Steam's own announcements and the sales calendar
Calculator
What a Steam account is worth, and its pile of shame
/
Sign in
/
zTime (Danger Noodles!)
News
PATCH NOTES 23 NOV 2016
Game update
PATCH NOTES 23 NOV 2016
zTime (Danger Noodles!)
· published
24 Nov 2016, 01:56 UTC
All news
Players around this date
Read on Steam
CHANGELOG 23-NOV-2016
Features:
Change to level generation to allow for cycles between rooms and remove dead ends
VR version of the game no longer pretends to work when no HMD is present
Added a level selector to the main menu (Intro difficulty overrides the level selector)
Lots of engine support for new enemy types, with a few new types in this build
The back-and-forth zipping enemy has been removed
Enemies can now move in formations
Improved level generation with fewer dead-ends
Added Y-Axis inversion to the settings screen
Controller start button now pauses (instead of doing nothing)
Right vive menu button now pauses
Left vive menu button now resets the camera position (like XBOX B)
Bugfixes:
Fixed the level indicator appearing unintentionally on the main menu
Player health is now properly reset when starting a new game
Controllers can now scroll the pause menu (previously the fact that time was stopped prevented this)
Controller rumble no longer continues indefinitely if the game is paused while the controller is rumbling
The difficulty can now be scrolled with left/right inputs
Fixed rare issue where the program would stop responding on level generation
More from zTime (Danger Noodles!)
Other announcements
All news
Game update
17 Apr 2017
v0.8.2 CHANGELOG 17-APR-2017
Features: · Added a new song and changed up the music rotation. · Music now crossfades between tracks. · Enemy generation now allows for dynamically scaled enemies. · On non-intro levels, in difficulties above "EASY" on levels 4+, a special giant "Ghost" enemy which will follow you through walls and into other rooms will spawn after a certain amount of time in a level (Starting at 60 seconds fo…
Game update
28 Nov 2016
PATCHNOTES 28-NOV-2016
CHANGELOG 28-NOV-2016 Critical Bugfix: · The menu no longer breaks when no save data is present Bugfixes: · Mouse input will now match the Y-axis inversion setting instead of being opposite to it ----- Thank you all for reporting on the menu bug, and your help getting us the info I needed to figure out what was going wrong. As always, post something here in the community hub if something else b…