Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
zTime (Danger Noodles!)NewsPATCH NOTES 23 NOV 2016
Game update

PATCH NOTES 23 NOV 2016

zTime (Danger Noodles!) · published 24 Nov 2016, 01:56 UTC

All newsPlayers around this dateRead on Steam

CHANGELOG 23-NOV-2016

Features:

  • Change to level generation to allow for cycles between rooms and remove dead ends
  • VR version of the game no longer pretends to work when no HMD is present
  • Added a level selector to the main menu (Intro difficulty overrides the level selector)
  • Lots of engine support for new enemy types, with a few new types in this build
  • The back-and-forth zipping enemy has been removed
  • Enemies can now move in formations
  • Improved level generation with fewer dead-ends
  • Added Y-Axis inversion to the settings screen
  • Controller start button now pauses (instead of doing nothing)
  • Right vive menu button now pauses
  • Left vive menu button now resets the camera position (like XBOX B)


Bugfixes:

  • Fixed the level indicator appearing unintentionally on the main menu
  • Player health is now properly reset when starting a new game
  • Controllers can now scroll the pause menu (previously the fact that time was stopped prevented this)
  • Controller rumble no longer continues indefinitely if the game is paused while the controller is rumbling
  • The difficulty can now be scrolled with left/right inputs
  • Fixed rare issue where the program would stop responding on level generation
More from zTime (Danger Noodles!)

Other announcements

All news
Game update17 Apr 2017v0.8.2 CHANGELOG 17-APR-2017Features: · Added a new song and changed up the music rotation. · Music now crossfades between tracks. · Enemy generation now allows for dynamically scaled enemies. · On non-intro levels, in difficulties above "EASY" on levels 4+, a special giant "Ghost" enemy which will follow you through walls and into other rooms will spawn after a certain amount of time in a level (Starting at 60 seconds fo…Game update28 Nov 2016PATCHNOTES 28-NOV-2016CHANGELOG 28-NOV-2016 Critical Bugfix: · The menu no longer breaks when no save data is present Bugfixes: · Mouse input will now match the Y-axis inversion setting instead of being opposite to it ----- Thank you all for reporting on the menu bug, and your help getting us the info I needed to figure out what was going wrong. As always, post something here in the community hub if something else b…