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TurnoverNewsMajor Update: New difficulty modes. Improved AI, controls, mechanics, and more!
Game update

Major Update: New difficulty modes. Improved AI, controls, mechanics, and more!

Turnover · published 22 Feb 2016, 17:47 UTC

All newsPlayers around this dateRead on Steam

store.steampowered.com/app/372250

Turnover has been updated to v1.0.740. This is a major update that affects nearly all aspects of the game.

Major Updates

  • New difficult modes: Hostage (easy), Survivor (normal), and Specialist (hard). Game has been balanced in favor of slightly more cover, improved mechanics, and better AI.
  • Improved controls and NPC interaction: New Security Server unlock mechanic. Reduced number of binds to make greater use of a smaller set of binds.
  • Player movement improvements: Wall sliding (fixes wall sticking). Numerous collision improvements to enemies, decoration, and bullets.
  • AI Improvements and new AI states: More cautious and better AI. Enemies prefer turn-to-look as opposed to snap-looking. Enemies pay better attention to threats.
  • Ability to throw objects without aiming (with penalty).
  • Bug fixes and much more!

Changelog

  • New: Difficulty Modes: Hostage, Survivor, and Specialist. Survivor is the intended difficulty mode, while Hostage provides less of a challenge and Specialist provides more of a challenge.
  • New: Controllers: Preliminary brand-specific default binds: Detects a few popular controller types and assigns best-guess workable default binds for initial menu navigation. Tentative support for XBOX 360/One controllers.
  • New: Security Server: New gameplay mechanic: password input. To disable a server, the player must enter a simple password sequence.
  • New: Sentinel: New gameplay mechanic: suspicion. Certain noises and spotted projectiles will make Sentinels take a slower, more cautious approach to checking out the source.
  • New: Player: Will slide across walls when moving. Remedies corner/collision sticking.
  • New: Player: Can throw/use pickup objects without aiming, but doing so will incur a heavy accuracy penalty.
  • Changed: Hard Mode was changed to Specialist mode. No longer needs to be unlocked.
  • Changed: Survivor/Specialist Difficulty: Levels: Balanced levels, adding a little more cover at parts.
  • Changed: Survivor/Specialist Difficulty: Sentinel: Pistol bullet speed reduced by ~30%.
  • Changed: Survivor/Specialist Difficulty: Sentinel: Burst pistol bullet speed reduced by ~28%.
  • Changed: Survivor/Specialist Difficulty: Shock Trooper: Slightly reduced benefit of the Slow Reactions perk.
  • Changed: Survivor/Specialist Difficulty: Reduced fire's stamina drain rate.
  • Changed: Enemies/NPCs: New path walking routine, resulting in smoother paths and eliminating movement hitching.
  • Changed: Sentinel: Improved AI when spotting, hearing, and searching for suspicious activity.
  • Changed: Sentinel: Slightly easier to distract with noise.
  • Changed: Sentinel/Shock Trooper/Fireman: Removed most instances of snap spotting in favor of turning to spot.
  • Changed: Fireman: Fireman now explodes on grenade hit, instead of malfunctioning.
  • Changed: Sergeant: Vision cone is slightly shorter.
  • Changed: Security Server: New interaction, Press "Use" to disable, hold "Use" to preview what the server is controlling.
  • Changed: Security Server/Security Camera: Alerted Sentinels now have less of a chance to stack on top of each other when they are checking out an alert situation.
  • Changed: Enemies/Player: Colored outline changed to a black pop out.
  • Changed: Enemies: Improved enemy corner-spotting variance. Enemies will have worse vision the farther away you are, giving the player a tiny bit of leeway.
  • Changed: Enemies: Improved enemy attention. Enemies will now more often ignore other threats/attention getters when spotting the player and NPCs.
  • Changed: Throwables: Certain throwables now lose velocity as they travel.
  • Changed: Pickups: Increased standard delay between pickups.
  • Changed: Effects: Added animation to Fire Extinguisher and Flame Thrower spray sprites.
  • Changed: Perks: Clarified perk level hints.
  • Changed: Levels: Added missing shadows to some deco, removed unusual shadows from other deco.
  • Changed: Binds: The "Dismiss" bind has been removed. All major game interactions are now handled by the "Interact" & "Use" binds.
  • Changed: Game Camera: The Sprint" bind now skips camera/node previews. A HUD Hint was added to inform the player.
  • Changed: Pause Screen: Restyled, fixed positioning and other issues, removed the help hints, added a little more color. Now relays more info to the player as well.
  • Changed: HUD: Ammo indicator now uses color (green->red) to indicate ammo.
  • Changed: HUD: Certain text and hints have been given text shadows.
  • Changed: HUD: More context hints for workers and servers.
  • Changed: HUD: Menu key hints made stylistically similar and moved to hint area.
  • Changed: HUD: Hide mouse cursor during cutscenes.
  • Fixed/All: Fixed an issue with the Sentinel's stun time sometimes being way too short.
  • Fixed/All: Fixed some rare instances where enemies wouldn't investigate noise generated from thrown objects.
  • Fixed/All: Fixed water and enemy blood clipping into walls on generation.
  • Fixed/All: Reduced length of stun stars effect when someone was stunned. Initially played for too long.
  • Fixed/All: Fixed an issue with the Security Camera's hitbox being too large.
  • Fixed/All: Fixed the Attack Dog's vision cone turning to yellow warning while attacking player.
  • Fixed/All: Tightened Security Server HitBox to prevent warping when attempting to deactivate when not directly at the keyboard.
  • Fixed/All: Fixed incorrect Fire Extinguisher hitbox.
  • Fixed/All: Added some missing footstep sounds when Worker is walking, as well as typing sounds when they deactivate a server.
  • Fixed/All: Fixed an issue where NPCs could not be called when player is butting up against certain walls.
  • Fixed/All: Fixed vision cones sometimes drawing through walls.
  • Fixed/All: Fixed a small issue where vision cone detection area would be slightly larger than what is drawn.
  • Fixed/All: Fixed light flicker not working at low frame rates.
  • Fixed/All: Fixed a few instances in levels where enemies can spot you at the very entrance of a level.
  • Fixed/All: Fixed a few times where enemies would take incorrect patrol paths.
  • Fixed/All: Fixed various timing issues.
  • Fixed/All: Fixed numerous projectile collision issues.
  • Fixed/All: Fixed pickups and dispensers conflicting when player collides with both.
  • Fixed/All: Fixed HUD Hints sometimes overlaying over certain entities, blocking their view.
  • Fixed/All: Fixed certain cutscenes not unlocking correctly for Theater.
  • Fixed/All: Fixed a few sprite issues.
  • Fixed/All: Screen shake was not being applied equally to all render textures, causing some weird looking results.
  • Fixed/All: Fixed a couple of game over screen game hints being cut off on low resolutions.
  • Fixed/All: Fixed a "Failed to open sound file from memory (format not supported)" warning message when running from the console/terminal in some levels.
  • Fixed/All: Fixed startup check when game fails to launch because of a system incompatibility or renderer initialization failure. It should now report your problem to log.txt so you know what's going on.
  • Fixed/All: Fixed a startup crash issue with font handling.
  • Fixed/All: Fixed an intermittent crash while loading screens/levels.
  • Fixed/All: Fixed a couple of tiny memory leaks.
  • Fixed/All: Performance optimizations.
More from Turnover

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