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TurnoverNewsTurnover Updated: v1.0.874
Game update

Turnover Updated: v1.0.874

Turnover · published 29 Jan 2018, 14:47 UTC

All newsPlayers around this dateRead on Steam

Notable Changes

  • Most graphical elements in the game now make greater use of vertex buffer objects for rendering. This will give a performance boost, particularly for lower end systems.
  • Music and sound volume can now be set separately in the Options screen.
  • All 21:9 screen scaling issues have been addressed. There were some size/positioning issues in menus and they have been taken care of.

v1.0.874 Changelog

  • New: Added separate options for sound and music volumes in the Options screen so they can be set independently.
  • Changed/All: Floors, walls, deco, shadows, and vision cones are now created/rendered using a new method. This should significantly improve game rendering performance, particularly for low end systems.
  • Changed/All: Minimap hint arrows (for level exit, followers) will not be shown when you are very, very close to the hints. This should fix any spinning hint arrow issues.
  • Changed/All: Decreased the sensitivity of joysticks during menu selection, just to help prevent any accidental changing of Options when navigating menus.
  • Changed/All: Clarified some HUD text.
  • Fixed/All: Fixed a few tiny edge cases where enemy vision cones would not render correctly
  • Fixed/All: Fixed a few tiny edge cases where collision would not register correctly.
  • Fixed/All: Fixed an issue with XInput force feedback sometimes not registering when interacting with the Fireman.
  • Fixed/All: Fixed an issue with fire generation.
  • Fixed/All: Fixed a number of 21:9 resolution menu scaling issues.
  • Fixed/All: Fixed an issue in the Options screen where trying to select the borderless fullscreen would fail sometimes.
  • Fixed/All: Fixed an issue where default binds were not being set between runs when switching from a DirectInput controller to an XInput controller, or vice versa.
  • Fixed/All: Fixed a tiny handful of potential crashes.
  • Fixed/All: Fixed an annoyance in the Binds screen where the selection blip would not play.
  • Fixed/Linux: Fixed a potential crash issue when a user's HOME directory could not be determined for config/save files.
More from Turnover

Other announcements

All news
Game update6 Oct 2018Turnover Updated: v1.0.879Turnover has been updated to v1.0.879. v1.0.879 Changelog · New: Added menu identifiers in the lower right of the screen so you know where you are when navigating the menus. · Changed/All: Significant rendering and CPU performance improvements. Should be be most impactful to those with low end systems. · Changed/All: For non-Xinput controllers, DirectInput is now internally preferred over WinMM…Game update20 Oct 2017Turnover Updated: Borderless Full Screen ModeTurnover has been updated to v1.0.865. This update adds a Borderless option in the Fullscreen setting in the Options screen. Borderless full screen is a windowed mode where the window is resized to cover the entire desktop and all "window dressing' is removed. It plays nicer with alt-tabbing, multi-monitor setups, or other situations where the normal full screen mode may have issues. To try it…Game update28 Sep 2017Turnover Updated: Issues fixes.Edit: This build has been updated to address a minor issue. Turnover has been updated to v1.0.863. This update includes misc. bug fixes. · Changed/All: Compiled executable with SSE2. SSE2 is now required. · Fixed/All: Linux: Fixed an issue on some distros where mouse aiming was inaccurate. · Fixed/All: Fixed an issue where some sprites would be rendered with incorrect texture coordinates, givin…