Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Shady KnightNewsPatch Notes (Improved Enemies, Hints, Tons of tweaks, Bug fixes, etc.)
In-game event

Patch Notes (Improved Enemies, Hints, Tons of tweaks, Bug fixes, etc.)

Shady Knight · published 13 Oct 2024, 14:41 UTC

All newsPlayers around this dateRead on Steam

After watching countless vids, I saw that for many players, the behaviour of the Blessed Deadman was the furthest thing from my desired gameplay experience. Instead of being a perfect enemy for experimentation, they turned out to be a bottleneck for your creativity. And that is NOT what Shady is about!

The following changes don't affect high-level play, as you still need to use as many moves and abilities as you can for a stylish play, and the enemies aren't weaker, but I hope they will make the game more enjoyable for all players, and help new players get to the true shady experience I indented to make since the day one of this project!

Enemy Improvements


Blessed Deadmen

  • They won't block EVERY frontal attack! Combo your moves and show them your wrath: Slash then Kick, Throw-a-Sword then Grapple. The old weaknesses are in power i.e. throwing a barrel or striking from behind are always reliable options!
  • They won't launch a projectile from behind.


Blessed Spiders

  • Increased delay before explosion,
  • Slightly better visuals for differentiation. There will be a better readability improvement for all blessed enemies in one of the future updates.


Regular Lancers

  • Regular Lancers won't use the Skyfall Strike anymore, they're already an intense enemy and you should have a chance to learn their base moves first,
  • There's a hint on how to deal with the Skyfall Strike on Carcass before you meet the first Blessed Lancer.

Other Improvements

  • Taking damage won't stop you from finishing a level with S RANK, a good game is a good game! Only SS and SSS RANKS need no damage!
  • Thicker collider for ZipChains, as most of the time you land on them with a high fall momentum,
  • Slightly thicker collider for the Climb Chains,
  • Kicking a barrel/object now stuns an enemy, to make this move a bit more special compared to the easier-to-perfom object throw!
  • Fixed consistency of the boat launch. The arc when entering a level for the first time (the boat cutscene) was slightly different from subsequent runs.
  • Slide Slam has increased distance and angle to make slide slamming more doable/fun mid fight.

Fixed Bugs

  • infinite Chained Dropkick (when an enemy dies during the dropkicking)
  • inconsistent boat launch. The arc when you first time enter a level was slightly different from the next ones due to boat arrival cutscene.
  • Fixed bug when combo x99 and higher would break the Arena

Improved levels

  • Added more necessary gameplay hints for the last two hubs.
  • Slightly improved Nexus layout with a clear indication of which hub portal is the next one.
  • Once you've completed a hub, you'll see a warp point next to its entrance portal, allowing you to warp to the exit in the blink of an eye!
  • The last parkour challenge Living Stairs was impossible! SORRY if you tried to complete it, I know you were flawless! The level layout was improved. The shadow has a correct target time.

There are many question regarding adding a complete move-set list to the game, a sandbox arena, etc. so I think my next post will be a roadmap / my plan for the first content update.

I need some time to recharge and play some amazing demos now.

As always thank you for playing and for all your amazing reviews!

Yours,
cptnsigh

More from Shady Knight

Other announcements

All news
Game update1 Feb 2026Fresh Quick FixesSmall Quickmap Improvements · Dynamic music now works on levels with no enemies and reacts to shards being collected or your speed when there are only orbs · Warp exit points now reposition properly on Setup · Fixed spawning off-grid objects didn't work in some cases, like spawning a rope at the very middle of a log, or hooks on a side of the arch block, etc. Fixes · Fixed a thrown shield no lo…Major update28 Jan 2026Quickmap Level Editor is Live!Hi everyone, I wish you a wonderful 2026 and finally ready to share the biggest update since the release. Quickmap Editor is Live! Build your own custom maps, brutal challenges, parkour trials or just jam with the game's mechanics. The editor features: · All enemies including the final boss with options to buff their health, add a shield or make them blessed. · All main parkour elements like ju…Community23 Oct 2025Quickmap & Workshop NewsHi everyone! The First Shady Anniversary It's hard to believe, but it's been a year since the game was released. It took many years to make, and it makes me happy to know that I'm not the only one who likes this crazy mix of chaos, parkour and melee action. Thank you for all the reviews, videos, speedruns, and for spreading the word about my shady game! It means a world to me! I've been prepari…