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Almohadin: escape from the basementNewsImportant Announcement!
Community

Important Announcement!

Almohadin: escape from the basement · published 28 Oct 2024, 20:45 UTC

All newsPlayers around this dateRead on Steam

We are very close to the game's release date. That's why I wanted to make this post to clarify some important issues.


(1) The game may have bugs. I believe there are no fatal issues that would ruin the entire game, but there are undoubtedly some minor errors that I will be fixing over time. Above all, I ask for a little patience as I try to perfect this as much as possible.

(2) This game is not very well optimized for computers from before 2016. I tested it on a 2012 laptop and a 2014 desktop PC, and it didn't work correctly on either. Additionally, it requires Windows 10. I'm truly sorry, but for now, this game will not run well on older machines. I will work on improving my coding.

(3) Initially, the game will only be available for Windows, but I assume it will eventually be available for other devices. The same goes for Steam Deck compatibility or controllers like joysticks. At some point, I'll do my best to solve these issues because I want the game to reach more people. I am very interested in making it accessible to all types of users.

(4) I want the game to be simple but offer more variety. So I'll focus my creativity on designing extra levels with new things. Expect the first updates to be all about new content. I love the idea of even reaching 500 available levels. I will work hard to develop mechanics that make the game continuously fun. Expect the first patch (v1.1) to add 36 new levels for Speedrun mode.

(5) The only translation I have thoroughly reviewed besides my native language (Spanish) is English. I cannot promise the other translations will be accurate, especially grammatically. I'm very sorry, but I promise I will try to invest time and money to ensure that someday all translations will be fully suitable.

(6) This is the only game I plan to make. At least for now, my plans are to focus all my efforts on this. So, honestly, all my work will be aimed at creating a polished product. I want this to be a serious project, not something abandoned or half-done. My goal today is to feel satisfied. Even when the game is out of early access, I will continue working on it. I care deeply about expanding it as much as I can. I want to build something important.

(7) I don't want the game to be expensive. I plan to slightly increase the price over the months with new updates packed with content, but it's definitely not in my plans to make it less accessible due to a high cost. The price will remain in the standard range for indie games. There will be NO DLCs, and NO microtransactions. In summary: you will only pay ONCE for this game.

(*) This game is the most important thing to me right now. It's all I think about all the time. Above all, remember that I am developing everything by myself. I believe that, over time, we will see a beautiful evolution in every aspect. I hope you can join me and understand the situation. While being an indie developer is tough, it also gives me the freedom to do whatever I want. I will take advantage of this freedom and make this game huge.

For any questions, suggestions, ideas, or bug reports, please contact me by email. I will gladly read your messages:
[email protected]

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