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The StoryTaleNewsNew update
Game update

New update

The StoryTale · published 24 Aug 2019, 13:46 UTC

All newsPlayers around this dateRead on Steam

The powerful update, like the last fan art :)
+ random bounce from the wall bug was fixed
+ reduce the strength of water flows (easy difficulty)
+ Increase the operating time of the levers (easy difficulty)
+ slimes do not spawn on the chests
+ ice tracks on the generated snow mountains levels
+ invisible slimes after founain restart should be invisible again
+ more fountains at step-by-step levels
+ vertical (on the wall) spikes are "pressed" 1 pixel inside when the princess hits them
+ now broblins (goblins-friends) give full protection from projectiles, magic and small mobs, no matter how many of their quests are completed

More from The StoryTale

Other announcements

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Game update5 Sep 2023Steam Deck fixStarting error "No execution file" is fixed for Steam Deck. N.B. The game is 60 fps designed. If you want a little bit slower pace with slower enemies, arrows, etc. you can define lower framerate in Steam Deck perfomance setup, for example 40fps. It's magic :)Esports7 Feb 2021The StoryTale minor update and BigChick Demo playing with Clint GambleHi, there I am going to release minor update for The StoryTale. 2)Also I am preparing to release XBox version on 19th of February. 3)And currently I am developing my next game BigChick - a fun old good lemmings-type game. You could play demo during Steam Game Festival or watch broadcasting now.Community30 Jun 2020The StoryTale – how did all the goblins quit smoking with NintendoHello everyone! My name is Maxim and I’m the author of the game named “the StoryTale”. I’m here to tell you why did the inhabitants of the world of “the StoryTale” quit bad habits and stopped smoking. ’ll start from the very beginning, namely from the story about the game itself and how “The StoryTale” was born. “The StoryTale” is a fairy-tale platformer with booms, explodes and shatters, immor…