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Galactic FeudNewsGalactic Feud Phoenix V.1
Community

Galactic Feud Phoenix V.1

Galactic Feud · published 19 Jun 2017, 07:37 UTC

All newsPlayers around this dateRead on Steam

Hey everyone! After the release we noticed a lot of people were having problems with network lag, I've spent the time since then optimizing both graphics and network code to help alleviate this! On top of that we've also gone to a newer version of Unreal Engine and have given the maps a little bit of a visual overhaul!

Make sure that if you want to find other people playing (if your friends are not on) join our discord server here https://discord.gg/8sqrHbM

If you guys run into issues/bugs or have ideas for Galactic Feud, the discord chat is the best place to post it, plus i'm always in it so come say hi!

Next Goal


Optimize projectile code
Further optimize network code
General bug fixes

Below are the fixes that have made it to Phoenix V .1

Map Bug Fixes


carpet has collision
lag issues in nexus and omega station
lights in gym are not proper color
set train to start anim from server
lag in gym and ctf ship
lag in omega station and check for displacement
Tiki Madness map needs kill volumes
raise ropes in gym
face hugger disappear on omega station
Mine needs kill volume ceiling

HUD/Menu Bug Fixes


player HUD disappears in game
no arrow in local multiplayer
clear pause screen once in lobby
set update for player cards on a tick
array index in menu needs to reset on lobby load for host
reward screen broke
if i click find game and find none, i cant back out to select another menu selection
award screen ribbon is double gradient
remove focus from kick button
refresh button not working
player count not updating properly

Sounds/Music Bug Fixes


menu music still playing for late joiners
menu track broke
playing wrong victory sound in ballhalla
double click sound on ready up

Backend/Game Mechanic Bug Fixes


polish intro and victory camera sequences
After speed up and mallet, slow slows
blue team wasn't scoring points
Graphical overhaul of all maps
Moved a good portion of the code to client side.
Moved to Unreal Engine 4.16
Flag tick rate set to 40
Pawns tick rate set to 100
Pawn Minimum tick rate set to 40
readd icon
beer can is hurting self
reduce ghost punch damage
can still hit when dead
can hit while frozen
grab seems to not always work
can use ability while frozen
can use ability while dead
holding a weapon with face humper kills you
debug shows
late join lives not averaging
light beam disappeared on flag
pressing taunt after ability will glitch it out

More from Galactic Feud

Other announcements

All news
Game update7 Jul 2018Apocalypse Update!Hey everyone, we've been hard at work and wanted to bring to you our biggest updates! 7 new weapons! It wouldn't be an Apocalypse without a demonic weapon! · Primary Attack : Swing your scythe and heal for half the damage you deal · Secondary Attack : Drastically slow down the movement speed of nearby players · Ability : Deal damage to every player, if this damage kills them, gain permanent hea…Game update23 Mar 2018Resurgence UpdateHey everyone! I've been hard at work on this patch! A lot of stuff has been re-balanced / fixed / destroyed / eaten. First the juicy new stuff! A new game-mode Onslaught : Players have infinite lives, but each time they die their respawn timer increases. The match ends when 1 or no players are left alive at any point. 3 new hats! A brand new feat system, unlock feats to cater game-play more to…Community29 Jan 2018Galactic Feud SurveyHey everyone, We've been discussing things we can do to make the game much more enjoyable. If you have played the game please take this survey Survey It will help us greatly as we decided where we should take the game from here!