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Galactic FeudNewsResurgence Update
Game update

Resurgence Update

Galactic Feud · published 23 Mar 2018, 05:35 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!

I've been hard at work on this patch!
A lot of stuff has been re-balanced / fixed / destroyed / eaten.

First the juicy new stuff!

A new game-mode

Onslaught : Players have infinite lives, but each time they die their respawn timer increases. The match ends when 1 or no players are left alive at any point.

3 new hats!

A brand new feat system, unlock feats to cater game-play more to your play style!

POWER UP!
Instead of having just the boring health, we've implemented a power up system.

New Maps!?

Grinder : Fight near a giant conveyor belt that will drag you to your death!

Grid Lock : Battle on top of a building top with a low hazard environment!

Cold Snap : Watch your step, because the ice cubes sink as you stand on them!

CTF Fixes!

We fixed up the effects for the flags along with making the flags server authenticated to ensure weird stuff happens less often. We also broke up the path to the flag so that it's not just a spam war anymore.

Tiki - Madness

Island Siege (probably going to get renamed soon)

Patriot Falls

Alright now lets get to the technical stuff!

Buffs/Debuffs

C'thonic Horror
Primary - Increased damage, beam will bounce on second bounce towards nearby players.
Secondary - Longer beam.
Ability - reduced frequency of zapping but increased damage.

Repeaters
Primary - Damage reduced to 3 per shot.

Hambone
Secondary - No longer insta-kills people.

Frying pan
Secondary - No Longer insta-kills people.

Energy blades
Primary - increased damage to 20
Secondary - increased damage to 30
Ability - Increased cooldown to 12 seconds

H1ve
Movement - increased movement speed

Weapon Adjustments/Fixes

  • Fixed a bug that was causing the queen bee to hit the shooter on clients.
  • Fixed a bug where rocket launcher was colliding with the rockets it was firing on clients.
  • Fixed a bug that was causing the ray guns stun to not work properly.
  • Fixed a bug where the Magic Cookbook's biscuits would not damage players. (damn unionized baked goods)
  • Fixed a bug with the Fear Object was blocking projectiles.
  • Added a visual indicator of range for Timed Explosives.
  • Increased the aim assist volume size for ranged weapons (RBW, Rocket
  • Launcher and Full Hog do not use aim assist(who wants aim assist on a shotgun anyways?!?!))
  • Fixed a bug where the queen bee was being killed by stingers

Gameplay Adjustments/Fixes

  • Cleaned up clutter by reducing time most particles stay on screen.
  • Players gib when they die, the blood they leave behind is their player color.
  • Added a slight slowdown and color desaturation when a player dies.
  • Removed a bunch of host options the adjust gameplay (Some of these were creating undesirable results and I would rather create custom gamemodes from them)
  • Added a brand spanken new in-game hud, where the players take up the corners of the screen.
  • Adjusted the visuals in the rest of the hud to have a more uniform design.
  • Adjusted ailment system so things like bleeding / stunning can be displayed better.
  • You can no longer join a game in progress ( once they've returned to lobby you're more than welcome to join them)
  • Increased the amount you get from tournaments to 7300-9000 from 4000 (make that money!)
  • Chat messages have a sexy fade in and out now.
  • Apparently local multiplayer was broken, fixed that, invite some friends over now.
  • Added a press "a" to join while in local multiplayer.
  • Adjusted player name sizes in game.
  • Added banter to lobby screen while waiting after a while.
  • Removed Ballhalla (its been a love hate relationship, and i finally said enough was enough)
  • Added audio ducking when the announcer talks

Optimizations

  • Completely streamlined customization to get rid of hiccups in both gameplay and lobby. (seeing an average of 30 fps gain)(really its a big deal)
  • Reduced texture sizes in a lot of areas to decrease texture memory usage.
  • Rewrote chat system so that lag doesn't delete your messages.
  • Changed when players saved so swapping stuff in lobby should feel smoother than a wet turtle.

I fixed a bunch of other stuff but i forgot to write it down because i'm more disorganized than a cat in a box factory.

Per usual, if you like our game or have a bug / complaint/ compliment/ clairvoyant moment join our discord at discord.gg/FatBombStudios ask for Aaron he's a swell guy.

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