Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Shady KnightNewsPatch Notes / New AIR PARRY, Enemy Behavior Improvements, Bug Fixes
Game update

Patch Notes / New AIR PARRY, Enemy Behavior Improvements, Bug Fixes

Shady Knight · published 26 Oct 2024, 23:11 UTC

All newsPlayers around this dateRead on Steam

Hi everyone. Let's start with the fun things first.

  • NEW Air Parry

    You can parry a jumping enemy in the air by holding a strike. I've been thinking about how to reduce the unfairness of some mid-air collisions with enemies. The main point is to help with unexpected enemy jumps, but nothing stops you from using it as an actual move.
  • Touching an enemy during a sword air strike will force you to land (if possible) to avoid losing momentum. It's a subtle change, but if you've ever bounced or slipped off an enemy's collider while delivering a powerful overhead chop, you'll notice the difference ;)
  • Added an option to tweak the duration of Focus On Damage: 3s, 2s, 1s or OFF. The new option can be found in Pause Menu > Options > Gameplay
  • Burning enemies are counted as DEAD when the orb is destroyed. As with falling enemies, you don't need to wait for burning enemies to die if you want to be fast and flawless!
  • You can revisit the endings at any time by pressing 'Continue' on the Results Screen after completing the final levels (Broken Knight, One Hundred).

New Enemy Behavior Improvements

  • Heavies can't use their bash (step forward) strike while you are in the air (to prevent unfair bounces)
  • Lancers can't roll towards the player when too close (to prevent unfair damage)
  • Fixed inconsistency with grappling knocked down heavies
  • Enemies can only jump on and off platforms one at a time to prevent unfair jump spamming. Combined with the new Air Parry move, you now have far more chances to recover from an unexpected mid-air collision!

Bug Fixes

  • Fixed sleepy knights. Some enemies weren't able to stand up if there was a barrel or something nearby.
  • Fixed bug where a falling enemy would trigger Terminal Velocity multiple times.
  • Fixed a rare bug where Enemy Introduction Arenas (the first level in Hubs) would end before the last enemy was killed.
  • Fixed Broken Circle ending below 100
  • ]Fixed ONE HUNDRED achievement if you beat the arena but didn't get the achievement. Try replaying the arena. you'll get your achievement if the arena was completed before.
  • Fixed FLOWRIDER Achievement. It was working, but required you to do one of the trials again before the achievement would be granted.
  • other smaller fixes.

Now I really want to get into making a new practice arena and improving the Style Point UI!

I'm not always able to react to all the comments under patch notes but be sure I read every single one.
Once again thank you for all your support! <3

Yours,
cptnsigh

More from Shady Knight

Other announcements

All news
Game update1 Feb 2026Fresh Quick FixesSmall Quickmap Improvements · Dynamic music now works on levels with no enemies and reacts to shards being collected or your speed when there are only orbs · Warp exit points now reposition properly on Setup · Fixed spawning off-grid objects didn't work in some cases, like spawning a rope at the very middle of a log, or hooks on a side of the arch block, etc. Fixes · Fixed a thrown shield no lo…Major update28 Jan 2026Quickmap Level Editor is Live!Hi everyone, I wish you a wonderful 2026 and finally ready to share the biggest update since the release. Quickmap Editor is Live! Build your own custom maps, brutal challenges, parkour trials or just jam with the game's mechanics. The editor features: · All enemies including the final boss with options to buff their health, add a shield or make them blessed. · All main parkour elements like ju…Community23 Oct 2025Quickmap & Workshop NewsHi everyone! The First Shady Anniversary It's hard to believe, but it's been a year since the game was released. It took many years to make, and it makes me happy to know that I'm not the only one who likes this crazy mix of chaos, parkour and melee action. Thank you for all the reviews, videos, speedruns, and for spreading the word about my shady game! It means a world to me! I've been prepari…