Shady Knight · published
Hi everyone,
I haven't heard of any critical bugs since the last upd, so I took this chance to make this one full of neat improvements. Welcome to the first Quality-of-Life (QoL) update!

Any enemies that are airborne and have no ground far below them will die instantly the moment you destroy the orb! There is no need to wait for them to fall and die. If they don't have a chance to recover, your flawlessness will be unquestionable.
Charging your kick in mid-air now activates a shadow indicator at the range of the wall kick. No more guessing if you have the right distance for a perfect wall kick. You see the blob - you kick a wall!

I noticed that Focus was almost never used, and there's a simple reason for that. When the game is hard and you're swarmed by enemies, you don't have time to think of another key. Getting hit only made things worse, slowing you down in a two-hit health system!
What if your reflexes went into overdrive for a split second when you took damage? Now, instead of the basic slow-mo when you get hit, Focus activates with a brief boost to your grounded speed, and enemies fly further away from your strikes, giving you the chance for stylish revenge, not inevitable doom.

Swift Switcher and Slam Lord are now achievable! Sorry for the wait, also check out the description of the second one, the rule has changed slightly to make it more fun.

The lowest mouse sensitivity is 0.1 (before 0.5).
If you need more precise value (two digits after dot) you can override your mouse sens. from the console:
* Reset the overridden value at any time by tweaking the mouse sens. from the gameplay options.

Hopefully I can slow down a bit for the updates as I really want to start playing with some new concepts. I think, the first content update will be 99% practice mode related. I am thinking of a special interactive arena where you can experiment and learn all your skills in a safe environment.
Yours,
cptnsigh