Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
We Who Are About To DieNewsWWAATD EA v0.63 small patch
Game update

WWAATD EA v0.63 small patch

We Who Are About To Die · published 16 Oct 2024, 20:01 UTC

All newsPlayers around this dateRead on Steam

Champion's Journey v0.63 changelog

A patch with some bugfixing to hold us over untill the anniversary of the game! (Nov 14th!)

Bugfixes

  • Fixed players sometimes losing shields after a Spoils match
  • Fixed a cause of NPCs bumping into their attack target, in particular at high speed
  • The ranges of certain breakable objects that were missing new range calculations have been updated. This should reduce some NPC bumping.
  • NPCs will no longer continuously bump into their target after breaking their weapon after the first attack of a "double attack" move
  • Added that unique weapons wielded by Elites or their minions in elite fights can't be destroyed anymore
  • Reduced the amount and randomness of slow motion in the game. Now it only occurs on player kills and scales with damage.
  • Character re-roll no longer activates the "Skip completed backstories" checkbox
  • Fixed an issue with loaded trait activation, which solves the problem with Villain not working properly.
  • Fixed an issue where the red cross on locked slots would disappear when comparing items in the shop.
  • Fixed an issue where some end of match logic was delayed (causing things like the Sick character trait to still activate shortly after the fight ends)
  • Resolved a glitch with the Machismo trait and gamepad that allowed players to gain infinite gold.
  • Adjusted the Level-up reward system to prevent incompatible skills from being rolled when certain traits are present.
  • Multiple prompts triggered during fights are now properly layered
  • Late game rare fights now actually match the ones shown in the Calendar
  • Fixed an issue where some helmets did not visually break
  • Fixed a bug where, if the player waited at the spawn point for 15 seconds, they would spawn into the arena with allies and enemies stuck behind closed gates.
  • Addressed the issue where players get vegetables thrown at them during draft and ambush with the Villain trait
  • Resolved an issue where decorations in the career menu occasionally failed to display during a special week.

Balancing

  • Increased the Speed of the Owakhan Spears (the Unique twin spear, as well as the regular one)
  • Increased AI aggression slightly
  • Increased rotation freeze on AI attacks slightly to help with flanking. Shields weight in particular has a higher impact now.

Trait Balancing

  • Born Leader: Now also makes Entourage 50% cheaper and more common.
  • Giant: Reduced damage buff to 10% (down from 15%). Reduced weight treshold increase to 15 (down from 20)
  • Joridus Apprentice: Max skill buff reduced to 25% (down from 35%)
  • Clairvoyance: Chance to reveal increased to 50% (up from 33%)
  • Sharpener: Damage buff increased to 15% (up from 10%)
  • Bloodlust: Stamina gain reduced to 50% (down from 100%)
  • 1H Weapon Expert: Damage buffs reduced to 3 and 6 (down from 5 and 10)
  • 2H Weapon Expert: Damage buffs reduced to 4 and 8 (down from 5 and 10)
  • One-Handed: Shops won't offer shields anymore
  • Vertically Challenged: Reduced damage buff to 10% (down from 15%). Reduced weight treshold increase to 15 (down from 20)
  • Careless: percentage durability damage reduced to 3 (down from 5)
  • Sick: damage received reduced to 4 (down from 5)
  • Hammer Time: Damage buff and debuff reduced to 15% (down from 25%)
  • Frenzied: Damage dealt and received buffs reduced to 20% (down from 25%)
  • Villain: Damage buff is now 75% (down from 100%) of your negative fame multiplier
  • Unloveable: the player has a -33% fame deduction after all fame reward calculations are done on Victory, and this is shown more clearly

Content / UI

  • Added the game's logo to the intro cinematic
  • Added match information when using the Toggle Ingame Items Tooltips during fights

We who are about to die salute you,
Jordy

More from We Who Are About To Die

Other announcements

All news
Community6 May 2026News: 1.0 Update + Closed Testing starting soon!Ave Aspirants! It's time for a news update from Aegic Entertainment ! The 3 of us are in the deep-end of the 1.0 Update but I wanted to share some news about the status. It's going to be a bit vague still because it's too soon to really reveal specifics, but I'll tease some screenshots as well so you can see we've been busy! 1.0 Progress In general development is going very smooth - we anticipa…Game update26 Nov 2025WWAATD EA v0.88 Balancing PatchAVE ASPIRANTS! WWAATD Patch v0.88 is out now! Changelog - Balancing · Doubled Max Stamina Recovery (When you take damage, your Max Stamina also goes down, but recovers over time - twice as fast now) · Minimum Stamina from Max Stamina damage changed to 60 (from 50) · Slightly reduced the effects of character body physical animation (creating more stability) · Adjusted camera height up a bit (and…Game update20 Nov 2025WWAATD EA v0.87 General Patch (AI, Balancing, Bugfixes)AVE ASPIRANTS! V0.87 is OUT NOW! v0.87 is primarily another balancing patch but we also addressed some of the more pressing bugs. From our testing, the difficulty and general flow of the new AI is in a much better spot now. We've added breathing room, new attack movement logic, and custom code to improve flow of 1vsMany situations and reduce team damage. Additionally, Commoner, Gladiator and Li…