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FaelandNewsHotfix v0.4.13
Game update

Hotfix v0.4.13

Faeland · published 25 Oct 2024, 16:51 UTC · build 16182931

All newsPlayers around this dateRead on Steam

> Fixes:


- The Underwater Ruins area can now be properly mapped.
- Elevator interaction icon updated to better indicate it can move up and down.
- Piranha enemies: adjusted behavior to briefly flee after an attack and fixed an issue where they could get stuck after being hit in certain instances.
- Great Wynn Woods: in the vertical level after exiting the Bleak Cave, adjusted sprint jump distance to the vine to make it more accessible and intuitive.
- Addressed some text symbols not rendering correctly and made minor adjustments to text in reading objects.
- Fixed various environment graphical glitches.

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Community28 Aug 2026Faeland Joins the ID@Xbox Developer Acceleration Program!Hi everyone! It has been a while since our last development update, so we wanted to check in, say hello, let you know that we are here and hard at work on Faeland, and share our latest news with you! We have something especially exciting to share: Talegames and Faeland are officially part of the ID@Xbox Developer Acceleration Program ! The program supports a wide range of independent creators f…Community4 Jun 2026Faeland Demo Now on XboxHello Faelanders, We are happy to share a new step toward Faeland’s multi-platform release: Faeland has been selected to take part in the Xbox Indie Selects Demo Fest. As part of the event, players on Xbox can now play a Faeland demo featuring the prologue section of the game. You can find the demo here: You can also visit the Xbox Indie Selects Demo Fest page here: For many of you here on Stea…Community9 Mar 2026v1.0 Status UpdateHello Faelanders, We wanted to share a new update on where things stand with Faeland v1.0. Back in September, when we announced the postponement of the original release date, we also shared that we were moving forward with a simultaneous release on PC and consoles. At the time, we said we were aiming for Q1 2026. Since then, we have been working hard toward that goal and tackling a number of im…