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SurrounDeadNewsAn update on the inventory remake/rework progress
Community

An update on the inventory remake/rework progress

SurrounDead · published 13 Oct 2024, 22:03 UTC

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Hey everyone,
This is just an update on what is happening with the inventory remake/rework.

Progress


Progress has gone really well and the system is up to a base standard where it could be used in the game now, but missing features and improvements that need to be done first. Systems that still need to be completed are stuff to do with the difficulty system, attachments and many parts of its UI design and a few more things.
However, I am very happy with the look of it and some of the stuff I'll be able to add to it in the future.

What is new?

  • Randomised Stats: Weapon stats and some equipment stats will be varied. Now 1 question you may ask is "Isn't this going in a very looter shooter way" and to a degree that is true but in no way do I want the game to turn into that. The randomisation of stats is more to increase the variety of items and what you can find and make you want to look out for the better stuff as you scavenge "The Valley".
    The stats that are randomised are: Weapon damage, firearm RPM, critical hit chance & multiplier, malfunction chance on damaged firearms, melee stamina drain, throwable damage, armor protection and possibly more.
  • Loot Container Marking: The old system of putting items in loot containers caused quite a few issues and with the new system it fixes these. After looting a container, you will now be able to mark it as a storage container and whenever it is marked it will save the loot that is inside.
  • New Firearm Damage System: Firearms now have 1 damage stat and damage to AI is adjusted via multipliers depending on shot placement (Body, head).
    As an example and all is still WIP:
    Pistol / SMG: 200% - Base damage = 20 dmg -> 40 dmg
    AR / LMG / Marksman rifle: 225% - Base damage = 45 dmg -> 101 dmg
    Sniper Rifle: 250% - Base damage = 90 dmg -> 225 dmg
    Shotgun: 150% - Base damage = 20 dmg for 6 pellets (if all hit = 120dmg) -> 30 dmg or 180 if all hit
  • And More

What is not being removed or changed?

  • Backpack in Backpack: This is not getting removed, despite some confusion. This will continue to be a difficulty option that players can opt in and out of. I am also looking at improvements to the system when it is enabled.
  • Weight System: This is something I am currently not looking at adding to the game. I will look at it in the future but at this moment in time you will not see it soon or at all. However, with everything please suggest stuff (even if it is a weight system) and all.

Finally, on a less happy note, depending on time for and everything for all this work. There may not be any Halloween event in game :( and will also be releasing another dev update with some screenshots to show progress too as I go through remaking items and more. So look forward to that.

Zurvivor

TL;DR
Work going well, new stuff coming :)

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