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ScootNewsScoot Grind Update - Available Now!
Major update

Scoot Grind Update - Available Now!

Scoot · published 21 Nov 2024, 17:42 UTC · build 14898425

All newsPlayers around this dateRead on Steam

Hello!

As I've been working on heading towards 1.0 of Scoot, I noticed a huge issue with playing the game at a low frame rate. This caused issues for a lot of players, so I went ahead and fixed all those issues. While doing that, I decided why not update grinds while I'm at it. And here's that!

Grinds


Grinds have seen a huge overhaul in this update. You're now able to land on a rail/ledge however you want, and you'll grind it. This makes all the slides in the game a lot more physics based. You'll be able to lean forward and back, and spin around however you like. This opens up so many possibilities and makes some lines look so smooth and natural.

Because of the amount of freedom now given to slides, I decided to also add a balance mechanic to grinds like 50-50s, Icepicks, Toothpicks, Smiths, and Feebles. The goal of this mechanic is to add more of a challenge to grinds and makes them more rewarding to do. To balance, you simply use the left stick to counter the scooter leaning too far over.

Coping grinds have also seen a massive change. Instead of being their own thing, they use the base grind system. Instead of power sliding up to coping, you now mini hop (Right stick click) on a quarter pipe and you'll hop into a grind on the coping. It's also possible to just air into a coping grind if you don't hop at all. This also means you're no longer limited to slides on coping!

I know this has been a heavily requested feature, and I hope I've done it justice for all of you. It's definitely how I always envisioned grinds in a scooter game.

Physics Rewrite


As mentioned, Scoot had a lot of issues when played at a lower fps (anything <100). This was a huge problem that had to be fixed urgently as it affected a lot of players and would possibly paint a bad image for new players.

Thanks to me going over everything and making sure the game runs at all different types of frame rates, Scoot now runs smoother than ever before. Even if you've never had a problem before, you should still notice the smoothness. And all those old bugs caused by low fps are completely gone!

Extras


While labelled the "Grind Update", there have been so many improvements in this update that it's hard to list them all here. But here's some noteable ones:

• Improved Wallrides
• Improved Fakie Outs
• New pushing animations
• Better transition physics
• 25+ Bug fixes

To see all of the changes, you can view the changelog in Scoot's discord here!

OH, I also added a 7" deck :)

Cheers,
Matt

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