This update delivers smoother, more dynamic gameplay at scale! Now supporting larger battles with improved physics, and an early preview of an upcoming castle scene, there’s plenty to explore.
Check out the details below to see what's changed in the playtest!
What's New
- Location Preview: Explore a work-in-progress castle location, get a first look at what locations in the game will look like.
- Larger Battles: Engage in (chaotic) battles with up to 30 active characters (64 max).
- Basic Followers: Spawn allies who follow and fight alongside you in Training & Castle locations.
- Post-Processing Settings: Customize visual effects to optimize performance or tweak visuals to your preference.
- Character Stress Test: Test your rig’s limits with 50-100 characters (no physics). Share your results!
Improvements
- Rendering, Animation, & Physics: Major upgrades allow smoother performance, enabling battles with around 30 characters without lag (max 64).
- Combat Feel: Improved hit reactions and stronger arms when handling long weapons should improve combat feel.
- Responsive Locomotion: Movement remains fluid and responsive even during collisions, and better traversal of rough terrain.
- AI Group Behavior: AI behave better in groups, though beyond small skirmishes things turn to chaos (AI is still very WIP).
Fixes & Minor Changes
- Combat Animation: Top down (NE -> SW) strikes are now more forceful
- Bow Aiming Fix: Fix bug where shooting bow would always aim at the target's head, bouncing off helmets
- Post-Processing: Adjusted for performance and to improve shadow depth.
- Terrain details: Significantly increased grass rendering distance.
- UI: Added new input icons
- Other: Many more bugfixes and tweaks.