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Kinstrife Playtest
News
Melee Impacts Cam & Hotfixes 2024.11.v7
Game update
Melee Impacts Cam & Hotfixes 2024.11.v7
Kinstrife Playtest
· published
7 Nov 2024, 16:02 UTC
· build
16329367
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Players around this date
Read on Steam
What's New
Melee Impact Cam:
Melee hits can now trigger a cinematic camera for a more impactful view of combat. Configurable in `GameplaySettings`
Fixes & Minor Changes
Crash:
Fixed crash when reloading/exiting game mode after spawning in many characters
Attacks:
Fixed bug where attacks stopped working after toggling 2H wield
Spawning:
Fixed characters levitating while spawning in with polearms
Expressions:
Fixed expressions being too fearful
Hair clipping:
Fixed issue with hair clipping through great helmets
LOD:
Tweaked character LODs for slightly improved rendering performance
More from Kinstrife Playtest
Other announcements
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Major update
1 Jun 2025
Beta: Physics, Attack Controls & AI Overhaul, Shield Blocking, Open Field Map
Hi everyone, Combat improvements have been stacking up over the last 6 months, so we decided it was time for an update. This one turned out rather massive; with a new map, a major physics overhaul, revamped attack controls, smarter AI, and a bunch of long-requested features that are finally starting to feel like what we’ve always envisioned. ⚔️ Combat & Controls • 🛡️ Shield Blocking (WIP) : In…
In-game event
6 Nov 2024
Larger Battles & New Location
This update delivers smoother, more dynamic gameplay at scale! Now supporting larger battles with improved physics, and an early preview of an upcoming castle scene, there’s plenty to explore. Check out the details below to see what's changed in the playtest! What's New · Location Preview: Explore a work-in-progress castle location, get a first look at what locations in the game will look like.…
In-game event
26 Jun 2024
Combat Playtest Locomotion Overhaul, Performance Upgrades & More
Hi all! Build 2024.6.v9 is live now on the `Beta` branch! This build mainly addresses some of the biggest issues with the last build - namely the character movement/locomotion. This was by far the point we got most critique on (and rightly so). We're curious to hear whether its improvement for this build makes a difference! Much work also went into improving the game's scalability from a perfor…