Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Afterlife Reverie+News100 Wishlists! + Quick Update
Community

100 Wishlists! + Quick Update

Afterlife Reverie+ · published 4 Nov 2024, 13:37 UTC

All newsPlayers around this dateRead on Steam

The title is rather self-explanatory: With the help of the game's amazing players and testers, we've reached the monumental milestone of 100 wishlists!

Between a concerted effort to improve my artist skills and a few bouts of illness, I've gotten less done on the game last month than I would have liked, but as a product of the former I can at least celebrate the occasion.

https://x.com/HellRavenLover/status/1853133141386367178

Once again, thanks to anybody who's played the demo, playtested the game or helped get the word out in any way.

As for the condition of the game, despite the slowed progress of last month, I'm confident a release by year's end is still possible. The demo will remain available until at least the game's full release; whether it stays up after that depends on how much the final game differs from it in certain aspects.

The game is almost entirely content complete, with just 4 levels left to create; most work on it now pertains to graphics and art assets. I'll make sure to get a lot more done for the rest of the year than in October, and hope to deliver a good final product.

The game's expected pricing remains unchanged, and its post-launch future is still undecided; if certain extra content or cut features do make a return, it'll likely be as one big future update rather than a trickle of small additions.

Yet again, I'm incredibly grateful for all the support shown. If you want to help in any way, Follow the game on Steam and share the game's posts on my Twitter page: https://x.com/HellRavenLover

Yay, peace peace,
Raven.

More from Afterlife Reverie+

Other announcements

All news
Sale14 Sep 202675% sale + future plansHello lads, another self-explanatory post, the game's on 75% off for two weeks, so I humbly ask you spread the word however you can if you like the game. Now, onto something a bit more interesting. I'd aimed for a demo of the RPG project by year's end, but as things stand that won't be happening. I'd like to get it in a Next Fest as I did with AR, but the cutoff date for the year's final one is…Community20 Jul 2026Demo has been reactivated and enhanced!Been meaning to do this for a while, but the demo has been put back up. On top of getting all the enhancements from versions since release, it's also been expanded to include the third world, Higan. If you've been on the fence, now's the best time to give it a try. Features included in the demo: · First 3 worlds, 15 levels altogether. · The wardrobe for dressing up your cool little goast. · Ful…Community28 Jun 2026Thanks for 100 sales! + Snippet of Upcoming GameAs the title suggests, the game finally hit triple digits. Probably not remarkable if you're some big AAA company but a nice milestone to hit for my first of hopefully quite a few games I put on here. Progress is happening on the next big project and it's going quite well. I would like to have a demo for it up for the year's last Next Fest but that depends on a few external factors. Either way…