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Satisfactory ModelerNewsMiner Types, Node Purities, Parts per Minute, Defaults & More
In-game event

Miner Types, Node Purities, Parts per Minute, Defaults & More

Satisfactory Modeler · published 21 Nov 2024, 21:30 UTC · build 16491960

All newsPlayers around this dateRead on Steam

Added the ability to toggle any machine to use parts per minute vs the number of machines. Parts per minute are in italics and number of machines are bolded. This effects both the entered limit and the displayed value. New "Machine Defaults" section in the settings allows you to toggle the default for placing new building of certain types. There is also an apply button to apply that default to certain sections of already placed machines, such as everything, current outpost, or selected.

Added the ability to specify Miner types, Mk.1, Mk.2, and Mk.3. These choices are reflected when calculating values in the summary panel and for entered limits when not in parts per minute mode.

Added the ability to set node purities for machines put on nodes with varying purities. They effect the calculations similar to changing machines.

Added the ability to set the belt input type for the awesome sink as the belt speed defines how many awesome sinks you would need.

Default limits are now customizable. This can also be found in the "Machine Defaults" section in the settings. The limit value depends on if parts per minute mode is set or not, so a limit of 60 you might want to change to a limit of 1 if you toggle off parts per minute. Clear the value entirely to have no default value for that machine type.

Added the Resource Well Pressurizer. Does nothing except looks pretty and is used for calculations in the summary panel such as power.

Geothermal Generators now how changeable purities instead of different recipes per purity. Sadly this change is not backwards compatible with old saves and any Geothermal Generators you have down will disappear and need to be replaced.

Alien Power Augmenters, unlike all other buildings, do not assume it has the inputs when nothing is connected. If the calculated value is less than the max entered, unlike all other buildings, it assumes you have built what you entered because they still generate power even with no inputs.

And as always, various small bug fixes.

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