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Satisfactory ModelerNewsNew Manual Calculator
Game update

New Manual Calculator

Satisfactory Modeler · published 23 Jan 2026, 17:10 UTC · build 21514533

All newsPlayers around this dateRead on Steam

There is a new Experimental Manual Calculator that can be found under the General Settings. Like the Manual Calculator it does not take into account how splitters and mergers prefer to split/merge in game. So priority splitters/mergers are still useless as is the preference of normal splits/merges to be as even as possible. Also like the old version, this should always run quickly. However unlike the old Manual Calculator where the entered number defined the value, the experimental one uses the inputs as limit, like the Full Calculator. This means that you can no longer get numbers greater than what you entered if you enter too much and you can no longer get negative numbers.

This should be a strict improvement over the old Manual Calculator and should eventually completely replace it. Let me know if you have any issues with it and also let me know if you are using it without issue. Links to file bug reports and links to the discord can be found in app in the about section.

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In-game event11 May 2026Game ModesIn the General Settings you can now find a new section where you can apply game mode cost multiplier modifiers. You can modify the: Space Elevator Deliverable Cost Multiplier Recipe Parts Cost Multiplier Power Consumption Multiplier In addition, more settings are now also attached to save files, so when you import a save file created since this patch, more settings will be imported as well. If…In-game event24 Apr 2026Translations & Number LocalizationTranslations Translation into many other languages is now fully supported. The Modeler now supports all languages that Satisfactory does (and then some). Language selection should be seamless and automatic the next time you start the Modeler, however, if it has trouble detecting your system language, you will get a one time popup asking you to choose one. You can also manually change the langua…In-game event26 Aug 20251.9 Blueprints and Automatic Clock Speed1.9 Blueprints and Automatic Clock Speed Blueprints When choosing to place a machine, there is a new option to choose a blueprint. Blueprints are similar to outposts, except they have a limit and a calculated value associated with them and the contents of the blueprint can be duplicated. The value calculated for the blueprint will be how many copies of that blueprint you will need, which you ca…