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Death Duel VRNewsChange Log And Road Map for 2025
Community

Change Log And Road Map for 2025

Death Duel VR · published 30 Nov 2024, 14:25 UTC

All newsPlayers around this dateRead on Steam

December Update Change Log: (We will also be Releasing the Road Map for 2025)

  1. Added a toggle box in Option Video Setting to toggle Bloom effect.
  2. Added an option in VR Adjustment under Advanced VR IK to toggle upper body flexibility.
  3. Added an option in VR Adjustment under Advanced VR IK to toggle procedural leg animation.
  4. Fixed the broken net code that allow a grabbed weapon to be holstered into opponent's sheath in PvP mode.
  5. Made immobilized player die in 25 seconds in PvP.
  6. Refined calibration algorithm to keep up with new IK system
  7. Added shoulder movement to make arm swinging more natural and realistic.
  8. Now made player too heavy to be lifted up by sticking weapon under crotch, but still ok to be pick up by hands.
  9. Tweaked the post process setting to make it more natural.
  10. Replace betting NPC with stone button (in party room)
  11. New algorithm for DOF movement and head camera height to greatly reduce motion sickness and stabilize head camera during DOF movement
  12. Completely turn off the controller turning function while locked on a targe in fencing stance.
  13. Turned off fall damage during standing up animation
  14. Added physic helmet mask vision
  15. Added shields for lefty players.
  16. Added a feature to Lock on system that by tilting thumb stick left/right of the right hand controller, player can switch locked target in fighting stance.
  17. Increased offhand grip strength when dominant grip released,
  18. Shorten the waiting time for player to get back into POV after getting up from the ground.
  19. Upgraded third person cam, so that it would not go underneath map
  20. Upgraded Chainsword codes so that it is as heavy as bar mace when chainsaw function is off, and as heavy as long sword when chainsaw function is on.
  21. Tweaked IK further more to increase hand tracking accuracy
  22. Tweak body IK to enable upper body bending and leaning as intended in real life.
  23. Tweaked arm muscles to allow player to attack with explosive power.
  24. New weapon physic set up.
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Game update27 Jun 2026Boot Camp infinite Loading PatchThis patch fix infinite loading issue for Boot Camp.Game update26 Jun 2026Quick Patch - Fix the bug that blocks new player to finish CalibrationFixed the bug that blocks new player to finish Calibration. Fixed the bug that in WarLord mode, armors are not limited for players who are in peasant team.Major update25 Jun 2026Forged Anew: The Player & Armor OverhaulRebuilt both the player character and armor systems entirely from scratch, with an unwavering focus on historical authenticity. Every armor piece now reflects real-world historical designs, materials, and construction methods, while a new upgrade system lets you reinforce, tailor, and evolve your gear—blending true-to-history craftsmanship with meaningful progression.