
I finally started working on the last big visual thing I'd postponed for so long : making the menus a bit handier and prettier.
-Changed the text font
-New menu UI design, including new button and icon designs
-You can now navigate menus with arrow keys and confirm with pickup key (space by default). This isn't implemented on all menus yet
-When completing a level, you now go back to the worldmap and an unlock level animation is played, if relevant
-Fixed timed ticking while the level is paused
-Level design tweaks
I still have some work ahead of me for the menus I want to have, so I'll keep working on these aspects of the project.