In this update, I worked on the 8th biome and did lots of fixes & tweaks thanks to more playtesting.
-new biome, the Boneyard, a place at the bottom of the sea built on skeletons of whales and older beings.
-3 new levels for the Boneyard : Fumarole shoal, Rotting rift and Maelström (wooo). I also adapted and tweaked The cage and Collapsing trail to this new biome.
-level design tweaks to 12 levels to improve or fix clarity, difficulty and unintended paths.
-fixes : chest able to be destroyed by star switch blocks after victory, dark turtle sometimes spawning their sleep fx repeateadly, camo shark teleporting after victory, rare bug where a chest carried by a turtle could stay on it and move through walls, canon squids improvement, and several level-specific bug fixes.
-attempted to improve gameplay feel when walking on falling algae blocks. Result is still a bit clunky, but I think it's better than before.
-worldmap position is now saved when leaving the game. Slight worldmap menu improvements.