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Art of BoxingNewsQOL Improvements and Bug Fixes, more AI fixes
Game update

QOL Improvements and Bug Fixes, more AI fixes

Art of Boxing · published 27 Jan 2022, 17:29 UTC

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Just a quick update to fix a few things.

CHANGES:
- Replaced most of the walking animations to remove the "herky-jerky" boxer walk. Fighters should walk much smoother around the ring.

FIXES:
- More tweaks to the AI, and how they use the ring.
- Fixed some issues where certain combinations of AI boxer styles would not get close enough to eachother to land punches.

DEV UPDATE:
Work has started on the new press conference feature - and it is looking to be pretty hilarious. My idea is this: You will have random press conferences throughout your career, and the questions will be procedurally generated from the reporters, based on a matrix of sentence fragments. You will have the ability to change your character's expression when you answer, and speaking through the mic in your computer moves the characters mouth.' This system is already in place and working on my test build.

NOW here is where I could use some ideas or input. For online fights (if I can ever figure out how to get them working properly!) there will hopefully be a "press conference" where you will get a procedurally generated question from the reporters, and will have to answer it/talk trash to your opponent. This will be what is referred to in the gaming industry as: hilarious.

But for the more pressing issue,how do we implement this into the current career mode, and not make it boring and repetetive? Here are some of the ideas I am playing with:
1. Employ the procedural question idea, to the answers also, where you could build sentences by selecting different options available. Have a "tree" of partial sentence parts that you navigate to "build" your unique answer.
2. I could maybe figure out a way to use the mic input to "score" your response somehow. This could be fun for streamers/RP...
3. I could go the 2K route where you get a few answers to choose from and have the style of answer affect your attributes or your opponent's.
4. Ask you guys for some cool ideas for a brand new system for dialogue/interviews.

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Game update23 Jan 2022AI, QOL, BUGFIXES, AND MORE! PATCH NOTES 01-23-2022 !First off, I really wanted this patch to introduce the first tier of ONLINE MULTIPLAYER... that was the plan. However plans don't always work out, and i guess this dev cycle was proof of that... This update took a while to get out because most of my time was spent trying to, unsuccessfully, implement working multiplayer over network, and experimenting with "Machine Learning AI" for the boxers.…Game update5 Sep 2021Hotfix for Uppercut Looping Bug, Camera during KOs, and Ring SponsorsJust a small hotfix for a few bugs: BUG FIXES: - Fixed issue with uppercut animation looping continuously when thrown while leaning. - Fixed bug where camera would not reset to default position after a Knockdown. - Fixed bug where the sponsors were not showing up on the Ring mat/Canvas. - Increased the boxer's stats for your first few opponents so your first fights last a little longer.In-game event2 Sep 2021Art of Boxing HAIR MODELS UPDATE!!Hey all, Back with another update! This one focuses more on the graphical aspect of the game, but there are some backend fixes as well. One of the things that really DIDN'T look good in the game was the hair models. I made them myself a LONG time ago as "placeholders" for something better in the future. Well I'm glad to say that today is "The Future" Marty... It was truly one of the main aspect…