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Endless TacticsNewsThe BETA Mid-Update! (0.9.93)
Major update

The BETA Mid-Update! (0.9.93)

Endless Tactics · published 22 Nov 2024, 23:56 UTC

All newsPlayers around this dateRead on Steam

Yup, we finally hit BETA! ... Actually we did back in 0.9.9, but due to a particularly busy laundry-list of changes regarding User-Feedback, patchnotes were left for last, sadly (as always).

Expect even more fixes, QOL, and UI changes from now on - along with Controller Support, more Audio, Missions, Artifacts, Art tweaks, and Balance Changes... That's pretty much all that's left for now :)

CHANGES

  • Recoil Stat - Brand new officialized (former Special-Ability-exclusive) stat! Self-Explanatory, and with a few brand new Artifacts to go along with it.
  • MAJOR feedback-based QOL - After receiving quite a bit of detailed and extensive feedback, tons of changes have been made to both Unit-Selection, general interaction, and UI! Expect a significantly more responsive experience from now on! With new toggleable Options to go along with it, as always.
  • Major AI Improvements - Several improvements to enemy AI, including optimizations, fixes, and more!
  • Lots of New Art - A ton of new VFX and reworked assets. With an emphasis on visual-feedback, by now almost all of the necessary/finalized assets have been implemented!
  • Brand new Missions and Bounties!
  • A Metric Ton of Bugfixes and Optimizations! - Yes, including all kinds of ultra-specific soft-lock bugs.
  • Better Upgrades Menu - Better Camera, Scrolling, Selection, etc.
  • New Artifacts - Countless new Artifacts making use of all kinds of mechanics, to given even further depth to your endgame!
  • Reworked Main Menu - Including the long-postponed credits, and a more compact "Feedback" button.

Always keeping an eye on new feedback, so feel free to send more! The latest form answers have been greatly helping to shape the game into its finalized version, with many much needed touches already in!

IMPORTANT NOTE: Sadly due to some unexpected delays with the necessary assets in production, we're postponing the launch for mid January 2025. However, this should help me to get a more than comfortable time window to address even more of your last few criticisms/suggestions about the game:

Feedback Form

- the_procrastinator

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